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Goldeneye

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6. The Levels (Mission 1)
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Mission 2 Mission 3 Mission 4

Mission 1: Arkangelsk
Level 1: Dam
Weapons and/or gadgets: PP7 (silenced), DD44 Dostovei, KF7 Soviet, Sniper Rifle, Covert Modem
Starting Inventory: PP7 (silenced), Covert Modem
Cheat: Paintball mode (Secret Agent, 2:40)

Objectives:

a: Neutralize all alarms (Secret Agent, 00 Agent)
b: Install covert modem (00 Agent)
c: Initialize data backup (00 Agent)
d: Bungee jump off platform (Agent, Secret Agent, 00 Agent)

When you start out, hug the left wall and slowly peek around the corner. When you can see the guard's head, use the crosshair to take him out. Pick up his weapon, but don't switch. Hug the left wall again and hide behind the guardhouse. If you did this right, the guard should just be coming down the stairs. Shoot him, and then take out the one just beyond the guardhouse, all the while staying behind it. Go up the stairs into the guardhouse, and pick up the sniper rifle. Go to the railing, and zoom in on the guards with R and then C-Up. Pop one in the head, and quickly get the other as he runs towards you. Go into the tunnel, and then when you get to the corner, peek around it with the sniper rifle. Take out the guards in the bunker and behind the boxes. (You'll know where they are by their gunfire, don't worry, they can't hurt you from there) But if anybody walks out in the open (there's one guard to the left and one to the right), turn full attention to them, as they can really cause damage. Once the area's cleared, pick up their weapons and get the body armor in the guardhouse if you're on Agent mode. Switch to your PP7 and open the door that the truck has parked near. Very quickly circle around the truck to get to the next switch on the right and then go to the left. When the door opens, shoot the guard on your left at all costs. If you don't, he'll sound the alarm. Then wheel around and shoot the guard patrolling the guardhouse. If you're lucky, he will have been up there the whole time. If you're not, he'll have blasted a chunk out of you already. Once that's done, go up to the wall the first guard was running to. You'll see an alarm as described above. Shoot it with five shots from your sniper rifle. If you want to get a DD44 Dostovei, (although I personally don't) do a two seventy from the alarm and you'll see a door. Switch to your PP7 then get on the right side of it. Open it and quickly shoot the guard before he can make a move. Sidestep to the left and quickly take out the guy with the DD44. Go out the door and to your right will be a pile of boxes. Slip in and there'll be a screen. Press start to get to your covert modem and throw it on to the screen. If you failed, restart the mission. If you succeeded, "Objective B: Completed" will appear on the screen. Go out of the area and go to the locked chain link fence. Shoot the lock off, (this is the only door in the game you have to do it with, all the other locked doors require keys or keycards) Now switch to your sniper rifle. Walk halfway to the tower, then take out the guard patrolling the top of it. Get his weapon, then open the door on the bottom of the tower and destroy the alarm there. Repeat for the next two towers. On the third tower, there will be body armor on Secret Agent and Agent mode. When you've destroyed the last alarm, go down the stairs. There will be no guards for a while, but frequently look through your sniper rifle for enemies. Don't fight inside this place with anything else until a certain place. Move through the corridor, always checking sides and moving slowly. When you get to a door with an arrow on it and all the guards have been dealt with, switch to your KF7. Open it, and take out the lone guard. Go just behind the corner and quickly pop in, fire, and pop out again, face towards the wall. They should run right into your trap and only one will be left in the small room once the smoke's cleared. Take him out, then go to the mainframe. Press B and a countdown sequence will begin. Now go back through the corridor until you see an exit with the number three marked by it. Go through it and up the stairs and out the door. You will see a little outcropping with two stairs leading up to it. Simply walk off it and you're done the level.

Mission 1: Arkangelsk
Level 2: Facility
Weapons and/or gadgets: PP7 (silenced), DD44 Dostovei, KF7 Soviet, Remote Mine, Door Decoder
Starting Inventory: PP7 (silenced), Remote Mine
Cheat: Invincibility (00 Agent, 2:05)

Objectives:

a: Gain entry to laboratory (Agent, Secret Agent, 00 Agent)
b: Contact double agent (Secret Agent, 00 Agent)
c: Rendezvous with 006 (Agent, Secret Agent, 00 Agent)
d: Destroy tanks in bottling rooms (Agent, Secret Agent, 00 Agent)
e: Minimize scientist casualties (Agent, Secret Agent, 00 Agent) Note: Minimize scientist casualties means if you kill three or more scientists, you will fail the mission. This goes for all missions with scientists.

Note for this level. DO NOT USE THE KF7 SOVIET UNTIL A CERTAIN PLACE! Doing otherwise is suicide. When you start the level, go through the air duct and turn left. You will come to two openings, one with a grate, and one not with a grate. Slowly edge forward, until a guard in the next bathroom stall is in sight. Shoot him with two shots, (you need to shoot his hat off first) then drop down into the stall. Open the door, then quickly move to the right and take out the guard in the urinals. Open the door right in front of you, and shoot the guard there. Open the door to the left of that, and take out the guard there. Collect their weapons, (don't forget the one you got from the air duct) and get out of the bathroom. Quickly move to the left and open the door. If there were any more guards from back there, quietly take them out. When you open the door, face the far wall, then sidestep to the stairs and duck. Very quickly shoot the guard. Don't go down the stairs before he's been dealt with, or you'll get your health drained very quickly. Open the door to your left, then turn left again. There will be a guard with his back to you, shoot him, and take his weapon and keycard. Switch to your mines, then open the door and plant a mine on the box closest to the brown door. Detonate the mine a safe distance away, and take out any guards that come near. Once the area is secured, do a one eighty from the boxes you blew up and there will be a door. Open it, and there will be two guards. Take them out, then go back through the brown door. Activate the computer on your right with B, then quickly get out of the room, and run down the hall to your left. Take another left, and there will be another brown door. Open that, and then go through a short hallway, and there will be an open doorway. Go through it before it closes, and take out the two guards there. Now face the brown door you came through so that anybody who comes through would have to turn left to shoot you. Four guards will come through the door, and you should have no problem taking them out from where you are. Now to your left there will be another brown door. Open it so the guards at the other end can't see you, and then quickly duck in and out so they just get a glimpse of you. Close the door, and plant another mine on it. When the door opens, explode the mine. All three guards should be dead. Now you will be in a big corridor. Open the door on the left. Go up the stairs to the left, and if Dr. Doak is there (he's the scientist with the brown beard and mustache), start talking to him and leave. You'll get the door decoder you need from him regardless. If he's not there, leave. Go through the next set of doors, and wait for two guards patrolling the area. When they're gone, go to the right, and sidestep so you're facing the wall. You'll be in perfect position to take out the guard. Now face the wall you came down from and guards should come running. Shoot them, then go through the door you faced while taking out the first two guards. Kill the remaining guard(s), and get the body armor if you're on Agent mode. By now you should have very little PP7 ammo left, but keep on using it until you run out. Activate the computer on the left of where you came in, and then run out the door and to the right. Take out the guard using the sidestep trick again, and then you should see an open doorway. Before it closes, go through it facing to the right. Take care of the guard there, then go past the stairs and there will be two guards. Take them out. If you still have PP7 ammo by now, forget that and switch to your KF7 Soviet. Go up the stairs and feel free to turn into Rambo. Be careful because when you get to the scientist area, there will be a passageway on your left. There will probably be two guards running towards you. If not, go down the passageway and they will be there with their backs toward you. Do I really need to tell you what to do? Once that's done, go back towards the scientist area. Search it for Dr. Doak using the instructions above. If he's there, disregard the following paragraph and skip to the next. If he's not there, read the following paragraph.

Go back to the room with two computer consoles. Activate the one on the right instead of the left, and then go out through the left side this time. Open the door there and go activate the other one. (Wait a little because the one behind you has to close first) Then you will be a big room. Dr. Doak should be close by. If he's not, go search the room, taking out any guards along the way. Do NOT shoot any of the barrels. If you do you will die. Period. If you want to know how, feel free to shoot them. Once you have the decoder go back to the big scientist area.

Now go back to where you shot those guards in the back. (If you did) Switch to your door decoder in your items, then activate it with Z in front of the door. When the door opens, go through it and switch to your remote mines. Initiate a conversation with 006, a.k.a. Alec Trevelyan, a.k.a. the black guy walking around on the floor. Then plant the remote mines between the big tanks in the order of the graph below:

O O O O O O=tank

X X X X=mine

O O O O O

Go to the door at the opposite side of the way you came down. Now wait until the alarm goes off and Alec gets on his knees and starts shooting. Detonate the mines and wait until you see "OBJECTIVE D: COMPLETED" on the screen. (Or C if you're playing on Agent) Then simply open the door and walk through. You're done.

Mission 1: Arkangelsk
Level 3: Runway
Weapons and/or gadgets: PP7 (silenced), KF7 Soviet, Klobb, Tank
Starting Inventory: PP7 (silenced)
Cheat: DK Mode (Agent, 5:00)

Objectives:

a: Find ignition key (Agent, Secret Agent, 00 Agent)
b: Destroy heavy gun emplacements (00 Agent)
c: Destroy missile battery (Secret Agent, 00 Agent)
d: Escape in plane (Agent, Secret Agent, 00 Agent)

This is a pretty straightforward level. First, go to your right and into the little alcove. Take out the guard there, and grab the timed mines. Go back to where you were and get the grenades. Go out the big door, and you will find yourself on a ramp. Look over the edge and you will see a guard. Kill him and then go into a little shack to your left. Sidestep so you're facing the right wall, then throw a grenade so it bounces into the part you can't see. The two guards there should have been killed after it explodes. Run in amongst the smoke and grab the key. Go out the shack and keep going straight. Once you're past the building turn right and you'll see a tank. Get on top of it and then press B to get in. Cycle forward your weapons until you get the tank and then practice shooting it because the shell goes elsewhere in proportion to the aimer. Once you've got the hang of it, go left to the wide open area you haven't explored yet. You'll see a little building in the distance with an odd looking thing on top. That's the missile battery. Blast it with your tank, then turn left. There will probably be an automatic gun firing at you. Those are the heavy gun emplacements. Blast it, then head further down the runway. (Make sure you don't crunch the plane!) At the very end, high up, on each side there is a gun. Shoot them then get out of the tank. Run to the plane you should have seen earlier and then go around it. There will be a door on the plane. Open it and fly away.

© 2000 Jesse Thiessen



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