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Six
Reasons for GameCube Success...or Failure
Written By: Jared
Black
The
GameCube is seen by many as Nintendo's chance at redemption. This is
Nintendo's chance to right all the wrongs they committed with the N64,
and for the most part Nintendo looks like they're going to do just
that. But will it be enough? The competition is fiercer than it's
ever been…can Nintendo survive the next console war?
As
with any system before its launch, no one can really know for sure how
successful the GameCube will ultimately be. Without question, there
are visible flaws in Nintendo's plans with the GameCube...but there
is also a lot to like about the way Nintendo is handling the 'Cube. With this
in mind, I've decided to play devil's advocate and present to
you the six main reasons why the GameCube will ultimately be a
failure, as well as the six main reasons why the GameCube will be a
success. There are more arguments to support both sides, but I've
chosen to talk about only those I feel are most significant. First
the good news:
1)
It's Nintendo
Nintendo
has a long history of developing quality games, and as such will
always have a strong and loyal following of gamers. This following
gives Nintendo a very strong and significant userbase to build upon
with the release of the GameCube. Many parents still associate
"videogames" with "Nintendo", and despite
Nintendo's recent mistakes with the N64 they still have a
strong mind-share among a lot of gamers. This will be further emphasized
with the GameCube, as Nintendo isn't trying to create a set-top box
with DVD movie capabilities and other extras. Rather, they're just
focusing on games, and this will help the Nintendo name to continue
to be associated with gaming.
2)
Intellectual Properties
Tying
into point #1, any list of video game icons will no doubt include a
significant number of characters owned by Nintendo. A list of
Nintendo characters reads like a "who's who" in the world
of video games: Mario, Luigi, Samus Aran, Link, Fox McCloud, Zelda,
Gannon and on and on.

More
importantly, Nintendo has always delivered a quality gaming
experience involving any of these characters. Thus, consumers know
they'll get a quality game when they purchase a Nintendo-developed
game. While ports of games available on other systems are nice, what
really pushes the sales of any console are the games that can only
be found on that console…its "killer apps". In
Nintendo's own lineup of first-party software, there is plenty of
potential "killer apps" to be found.
3)
Nintendo Have Learned Its Lesson
From
everything that has been revealed about the GameCube thus far, it's
clear that Nintendo has learned from its past mistakes. Mistakes
made with the N64 that Nintendo isn't repeating with the 'Cube
include:
a)
Limited
storage format. The N64 used carts, which not only limited software
development but also put limits on the capabilities of the hardware
itself. With the GameCube's 1.5 GB mini-DVD format, storage space is
no longer an issue. While 1.5 GB is still smaller than a regular
DVD, it is still more than the Dreamcast's 1.2 GB. In addition, most
PS2 games still ship on regular CDs, and most of the games that do
ship on DVDs still don't fill 1.5 GB. In other words, only the most
FMV-intensive games will require multiple disks.
b)
Hard to develop for. Many developers complained about the N64 being
difficult to develop for, and also about Nintendo not supporting
developers with enough information on the N64's capabilities. All
indications are that the GameCube is significantly easier to develop
for (although not as easier as the Xbox is to seasoned PC
developers) and that Nintendo is providing many more tools this time
around. It's recently been revealed that Nintendo has already
shipped out over 500 complete development kits, whereas the first
PS2 development kits were shipped at only about 50% complete.
In addition, Nintendo's have committed to providing more tools for
the GameCube than they did for the N64. This will result in
even lower development costs.
c)
Cost of production. With the cartridge format of the N64,
developers had to pay up to $30 per each cart sold. Reports indicate
that Nintendo is charging $9-$10 per unit for each GameCube game,
which is the same as Sony is charging and only slightly more than
Microsoft is charging per unit.
4)
A More Mature Focus
In
recent months it's become clear that Nintendo is trying to rid
itself of the "kiddy" image the N64 established. Miyamoto
has indicated that Mario will assume a more "mature" role
in the next Mario game. Alone this is pretty significant, as you
wouldn't expect a traditional company like Nintendo to tinker too
much with its biggest mascot. Beyond that though, Nintendo is also
advertising in more mature areas (such as on WWF programming),
approving more mature games (such as Conker's Bad Fur Day, Eternal
Darkness, etc.) and having second-parties focus more on games that
will appeal to older gamers (such as sports, Metroid and RPGs).
5)
More Third-party Support
Already
it's apparent that there will be more initial support for the
GameCube then there was for the N64. Companies who didn't support
the N64 initially that have already pledged support for the GameCube
include 3D0, EA, Konami and Capcom. In addition to this, Namco has
all-but pledged support (supposedly a Ridge Racer V port is already
underway at NCL) and Squaresoft is said to be evaluating a GameCube
development kit now. In all, we've got 48 confirmed titles and 48
rumored titles on our GameCube
Release List, which is a very impressive number considering the
NDA (Non-Disclosure Agreement) clamp of silence Nintendo has placed on all third-parties.
6)
Price
At
anywhere from $150-$200, the GameCube will likely be cheaper than
either the Xbox or the PS2 when it's released next fall. This will
be appealing to anyone on a budget who is looking for a gaming
system.
Six
Reasons for Failure-->
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