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Six
Reasons for GameCube Success...or Failure
Written By: Jared
Black
Of
course, not everything is looking great for Nintendo right now. In
fact, there are some strong arguments that suggest Nintendo's
GameCube may ultimately fail. These arguments include…
1)
The Competition Is Too Strong.
In
Sony and Microsoft, Nintendo is up against two of the biggest
companies in the world. While Nintendo has billions of dollars in
assets, these two companies each have hundreds of billions of
dollars in assets. A major part of any system's success is its
marketing, and if necessary Microsoft and Sony have much more money
to pour into marketing than Nintendo does.

Not
only that, but Sega is much stronger (in North America at least)
than they were with the Saturn. Sega will no doubt remain fairly
competitive thanks to the unique advantages (notably online play out
of the box) the Dreamcast presents, and since Sega isn't really
pushing a "set-top" box this could eat into Nintendo's
market more than Sony's or Microsoft's.
Finally,
while the PS2 launch has been plagued with problems (manufacturing
problems, lame advertising, ho-hum lineup), it was still a rousing
success. With better games on the way in 2001, the PS2 will be
a major player in this console war.
2)
Nintendo's Not Mature Enough
Despite
efforts to reshape their image, Nintendo is still primarily aiming
their games at a target age group much younger than that targeted by Sega, Sony
and Microsoft. Recently Nintendo has started targeting an older
demographic (through advertising on WWF programs, more mature games,
a "mature" Mario, etc.), but they've made it clear that
they aren't going to stop making "kiddy" games as well.
Not only that, but the GameCube itself has widely been criticized as
looking like something Fisher Price would manufacture. A recent survey by the IDSA suggests that 87% of
the people who purchase console games are 18 years or older. Will
these changes be enough to lure in the people who spend the most on
video games?
3)
Development Woes
It's
clear that the GameCube will be the second-most powerful machine in
the upcoming console war, but in the end it won't be able to match
the power Microsoft's Xbox will have. Developers are generally
tech-geeks, and love to play on the "latest and greatest"
hardware available. Not only that, but there have been recent
rumblings that the hardware is harder to develop for than originally
thought. Until Nintendo's Developer Conference (which is scheduled
for sometime in January), third parties won't have an accurate idea
of what the GameCube is capable of doing. How will this affect
third-party development on the GameCube?
4)
Unproven Second Parties
We
all know that Rare is good, but beyond that the second parties are
still a bit shaky. Nintendo is entrusting its beloved Metroid series
in Retro Studios, a company that has never even developed a game. In
addition to this, Nintendo is also relying heavily on Retro (along
with Left Field) for its sports lineup. While Kobe Bryant's
Basketball was a good game, it certainly wasn't in the same league
as NBA Live. And while the games Silicon Knights have developed have
thus far been good games (and fitting well into Nintendo's move
towards more mature games), they've yet to establish themselves as a
top-flight development company. Blood Omen: Legacy of Kain was
certainly good, but most don't consider it a classic.

In
addition, even almighty Rare has been in a bit of a downturn of
late. Diddy Kong Racing was good, but accused by many of being just
another Mario Kart clone. Jet Force Gemini was an ok game, but
certainly not a classic. Donkey Kong 64 was, again, a good game…but
did nothing "revolutionary" like the SNES version did and
therefore disappointed many. In fact, most critics consider Rocket:
Robot on Wheels, which released with virtually no fanfare, to be
the better platformer of 1999. Banjo-Tooie, while a great game, has
been criticized (and rightly so) for some horrible framerate
problems. Finally, no one will deny the greatness of Perfect Dark,
but it also featured horrible framerate problems. Of course, for any
other company this would be an excellent lineup, but this is Rare
we're talking about. Can Rare recapture that Goldeneye magic?
5)
Internal Strife
Blame
mistranslation all you want, but Nintendo as a whole really doesn't
know whether it wants to emphasize its handheld business or its
console business. NOA and NCL constantly make conflicting
statements, such as one division claiming the GBA is the future
while another claims the GameCube is. In addition to this, both
divisions of Nintendo also seem to be split over how important
online play will be in this console war. NOA seems wholeheartedly
for online play and sees it as very important, while NCL seems
hesitant to include it in its plans. Add to this the recent upheaval
in Europe (Nintendo recently dumped longtime distributor THE Games),
and it's clear that there's confusion within Nintendo right now. In
order to be successful, Nintendo needs to establish clear goals and
then work towards them.
6)
Lack of Extras
While
the trend seems to be going towards all-in-one boxes, Nintendo is
delivering a pure game machine in the GameCube. How much this will
hurt hardware sales remains to be seen, but there's no doubt that
anyone who needs a DVD player will be attracted by the built-in
movie capabilities that the PS2 (and possibly Xbox) offer.
As
with any impending console launch, there are still more questions
than answers regarding the GameCube. It's obvious though that
Nintendo still has a lot of work to do in order to have a successful
October 2001 launch.
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