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Enable Hard Mode
Written
By:
AJ Middleton
Every now and then, we veteran gamers get tired of this Next
Generation console mess and go back to older stuff on the NES, SNES,
and maybe even N64. I tend to do this whenever I’m done with my
second or third files in Metroid Prime or Sonic Adventure
2: Battle, or just when I’m feeling nostalgic. Whether I go
back to Super Mario Brothers or Donkey Kong Country 2,
I always stumble upon the same realization when playing the
platformers: these games are EASY. I suppose a number of factors
would influence this, but it’s almost ridiculous to see me whip past
a level without getting hit once.
The reason I limit this conclusion to platformers is because there
isn’t much in-game development. With an RPG, you gain more knowledge
of the levels and items needed to beat certain points, so naturally,
things get easier the second and third times through. With puzzles,
the difficulty stays constant depending on the AI level. But the
platformer never has anything in it to make the game harder or easier
the second time around. That impossible jump is still impossible.
That bonus coin is still between those two baddies. The final enemy’s
weakness is still in the same spot. Of course, we have the advantage
of remembering these surprises the second and third times around, but
it doesn’t remove obstacles and it shouldn’t make things THAT much
easier…or should it?
Maybe, back then, we were just a little slower. Take, for example,
Super Mario World for the SNES. I’m sure everyone remembers final
Bowser at the end. Weeeell, when I first got to him, hahaha. Who
KNOWS how many game overs I got before finally beating him, but it
definitely wasn’t a one-try thing. Now, when I go back, I can beat
Bowser without getting hit once. Is it an experience issue? It had
to have taken tons of tries to beat him when I was 7, so THAT
experience didn’t help much. Then why can I come back about 10 years
later and beat him so easily? Is my memory that good, or am I just
used to harder now?
Another example is Donkey Kong Country 2, which I happened to
start a new file in recently. Tell me why I eased my way through the
first two worlds, with all Kremcoins, all DK coins, 20+ banana coins,
and 33 lives. Maybe I lost about 10 lives, 8 of which came from the
first Lost World level. Add to that the fact that I haven’t even
played DKC2 in probably 5 years. I could NEVER have achieved that
feat when the game came out, so how can I now? Is it a matter of
memory? But how can I retain information about a videogame from over
5 years ago, but I can’t remember the due date for an English
assignment given that day? What the heck’s going on here?!
And it’s on the NES too. I can speed through Super Mario Brothers
in a heartbeat. Even the more difficult sequel doesn’t provide a
strong challenge anymore, and I didn’t even play it that much as a
child. But this decline in difficulty stops with the N64. N64 games
still provide a challenge, and where it gets easier it’s definitely
all due to experience, not a low difficulty level. Banjo-Kazooie
and Donkey Kong 64 still manage to drive me crazy at certain
points. So what is it?
Of course, some of you are saying “its experience and memory, loser!”
But me, I think the simplicity of old SNES and NES platformers can be
attributed to the fact that we are used to much harder stuff now.
Those games worked on two dimensions with limited moves. You could
move only on the x and y-axes, jump and squat, and occasionally the
characters could throw objects, pick up others, or fly. But now we
have these 3D games that allow you to move on all 3 axes, and the
number of actions is far greater. But, we have learned from the old
games. Don’t you have to master the left and right movements in order
to be able to spin all of the way around? And isn’t perfecting simple
flying a stepping-stone to Kazooie’s wings? The basics must be
mastered in order to tackle today’s challenges, so when we go back to
the simple games, we’re set. Also, studies are showing that the games
of today increase the player’s visual skills and reaction time. SNES
and NES platformers definitely didn’t need those abilities as much as
Metroid Prime does, so in a way, when we go back, we’re over
prepared. It’s this mix of past experience and being used to harder
challenges that help to make old games that much easier.
Then again, not all old 2D platformers are made easy by today’s
adventures. The second section of Super Mario Brothers 3’s
Dark World may go down in infamy as the hardest section of an NES
platformer yet. What level of difficulty will have to be reached by
games in order to make THAT easier? Be prepared for the developers to
enable a SUPER hard mode J.
Posted:
9-20-03
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