Hey there ya silly bastages. I’m back
with a new Morgue, with two parts. The first will be the review
scoring system I have worked out, and the second part is a review.
Sort of. Here’s the scoring system:
1-5
These are games that truly suck. If I can’t
find an inventive way to ridicule these, I am either extremely ill,
or I didn’t run into enough morons that week to get the rage
flowing properly. The rating of 1 will only be given to games that
are so tremendously bad that you should probably buy them just so
you know how to never, ever make a game, should you
decide to join the industry. Also, I like to pick up a really cheap,
horrible game now and then and subject myself to it just so that
Virtua Fighter is that much more fun to play.
6-10
These games also suck, but not so much. The
top end of this bracket (9, 10) are games that I peobably wouldn’t
melt in my oven, but seriously doubt I would ever bother to play
past the half-way point.
11-15
If I smack a game with one of these
numbers, you can rest assured that your money was pretty well spent.
Decent titles can be found in this range, but don’t grab these
babies unless you’ve already exhausted the titles available in the
next rating bracket, which brings us to...
16-20
‘And lo, the heavens gifted us with
treasures untold.’ A game in this range is a work of the gods.
Remember, the only titles that will even get a review score here in
the morgue are, by necessity of Rule #4 of Morgue Conduct,
$20 or less. Getting your hands on a game like this is as close to
being a thief as you can get without having to pay guild dues, (that
was a shout to all you RPG freakers out there...you know who you
are) so if you don’t buy one of these, I’ll have to
assume that your parents were related before the marriage.
As you may have guessed (or perhaps not...I’m
not known for the crystal clarity with which I express ideas) the
ratings are essentially based on the Morgue Price cap. If you ever
have any trouble figuring out why a game got a score, the general
rule of thumb I plan to use is ‘How many dollars am I willing to
spend in order to own this game?’ Therefore, for those more
intellectually inclined, (why are you here reading this?) the
relationship can be expressed as follows:
Review score = Number of dollars I am
willing to spend minus the current unemployment rate, divided by the
number of decent Bond films (this is a fluctuating variable, in
order to represent the concept of chaos and stupidity inherent in
the world) and multiply the result by the number of years you
have lost forever to the demonic, soul-sucking powers of your
television and console game systems combined, and you will have the
exact level of experience you would have achieved in real life if
you were able to apply the hundreds of hours you spent developing
your Dark Elf with both the Giant Stick of Wood and sixteen various
spells that all seem to turn small, furry creatures into videotaped
Hee-Haw episodes...QED.
Now let’s stop pretending there’s a
reason I do anything, and get over to the Gaming Showdown
Stadium!
In the Arena we have three racing games,
F-Zero, Star Wars Episode 1: Racer and Wipeout 64. The pre-battle
favorite seems to be Wipeout 64, with the history of visual and
technical excellence the series has demonstrated to consumers and
the press giving this game a substantial boost.
F-Zero is no slouch in this match-up
though, with legions of ‘hardcore’ gamers trapped in the glories
of years gone by, clamoring almost as loudly about this game as they
have their snobbish insistence that developers have ‘forgotten’
how great games are made. Anyone wishing to join this group should
meet in the computer lab at your local high school this Friday,
where they will be showing Japanese Animation pornography and
badmouthing Transformers as Robotech...oops, I mean ‘Macrosse’
rip-offs. Don’t forget to bring your Rurouni Kenshin figures!
Bringing up the rear is Star Wars, which is
no surprise to anyone, since the latest Episode 1 entries in the
Gaming Showdown League have more than soured most people to anything
that even sounds like ‘Anakin’. Thus far, only ‘Mannequin’
has been found phonetically similar, which is unfortunate for both
Andrew McCarthy and Kim Cattrall, but we’re pretty sure they
figured out that movie sucked years ago.
At the starting line we see each contender
eyeing the others with not a little bit of wary respect. It should
be noted that not a single one of these games has even the
suggestion of a tire anywhere in sight, which I feel has leveled the
playing field significantly. Nothing’s cooler than shit that
floats for no reason.
The contestants take their places.
The signalman readies...the flag is
up...and they’re off!
Immediately, Star Wars takes a surprising
lead, but it must be noted that this is due to the fact that the
first impression of any game is usually the ‘Graphics’. Clearly
Star Wars takes an edge here with expansive levels that actually
capture a small essence of the film they were inspired by. Whether
or not this is a good thing depends on the level of sophistication
of the fan, with only the painfully incompetent actually enjoying
the Phantom Menace, but nonetheless it looks good.
At this point, F-Zero drops to a solid
third, with gallingly poor visuals. The fact that the lack of
surroundings and limited textures allow for a decent draw-distance
and up to thirty vehicles on the track at once does little to gloss
over the utter ugliness of the game. It actually looked better on
the SNES, if you squint a little.
Wipeout now edges up, and begins to ‘draft’
Star Wars as they come around the second turn. I learned about ‘drafting’
from Days of Thunder, or maybe it was Gleaming the Cube. Either way,
I probably shouldn’t have admitted I’ve seen one of those
films, let alone both. If you are unfamiliar with the concept
of ‘drafting’ I can tell you that I am not referring to
the drawing of many small, straight lines on large sheets of paper,
eventually to be used in the construction of a house you could never
afford. Instead I mean the vacuum created by any object traveling
through atmosphere. Wipeout uses the draft created by the gritty,
futuristic visual style of Star Wars to propel itself closer to the
lead position with it’s own similarly styled appearance that has
proven so appealing to the masses. It is unable to overtake the
Episode 1 racer due to it’s excessive use of colored lighting that
gives each of the levels a rather clichéd ‘gritty,
futuristic’ look. The fact that the Wipeout series pioneered this
look in the arena of games is a big fat slice of irony pie that I,
without a hint of remorse or hesitation, love dishing out.
The scenery found in Wipeout is only slightly less inept than F-Zero
at conveying a feeling of life, which is also sad.
But in the straightway, all bets are off.
Here, there’s nothing to detract from the actual gameplay
presented by each contender and things are changing quickly. Just as
the long run of track begins, F-Zero slingshots past Wipeout and now
Star Wars is putting every effort into maintaining it’s slight
lead. F-Zero is breathing down it’s neck though, with tight
controls and straightforward action. The simple control scheme is
also working to it’s advantage.
Unfortunately for Wipeout, it doesn’t
have a chance. It appears to actually be suffering from some of it’s
own design flaws on the Gaming Stadium track here today, as it
constantly overcorrects it’s steering, and even minor brushes with
the walls bring it to almost a complete halt. Someone if
getting their revenge today.
All of a sudden, F-Zero takes the lead as
Star Wars crashes into the wall at the slight turn ending the
straightway! How could that happen?
Well, sports fans, let’s go to the tape.
You see, Episode 1: Racer has an excellent upgrading system that
lets you develop your vehicle as you progress through the courses.
Parts can be bought, sold or repaired that improve around ten
different and often extraneous features of your pod racer (yay!).
You can even buy used (read: nearly dead) parts and have your little
robots repair them after each race, so you can get a more powerful
part early, but at the risk of losing it entirely by receiving too
much damage in a race. This all sounds great right? Well it is,
until you discover that the single feature everyone wants to upgrade
to maximum in a racing game – speed – can actually reach a level
significantly faster than you can possibly control. A pod racer can
be made so fast, it can’t take a corner. One can only
wonder who put that in the design doc.
As our contestants make their way into the
next part of the course, Star Wars falls to a distant third as it
tries to recoup after that devastating set-back. The track designs
come into play here as we discover which racer has enough experience
with varied track design to handle the massive turns and twists at
this end of the race. F-zero does moderately well, with it’s
insane corkscrews and high-flying leaps. In fact, it does quite a
bit better than the closest competitor, Wipeout, who seems to grasp
the concept of ridiculously tight turns, but little else.
Star Wars begins to gain some ground here,
with it’s incredible levels that give an impression of the tracks
having actually been built to accommodate the landscape they
inhabit. Inching up on Wipeout, it looks like the competition may
once again get stiff.
But suddenly, F-Zero pulls a rabbit out of
it’s hat, and tears through the track using the skills gleaned
from it’s random track generator. Truly a masterful addition, and
while it doesn’t always pay off, when it does, you see it in
spades.
F-Zero pulls definitively ahead, just as we
enter the last stretch of this Gaming Showdown event.
Tune in next week for the exciting
conclusion! (Don’t you hate when that happens?)