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The
Morgue Reviews #8
Written By:
Adrian V.
Well,
I had to go to the net for some titles this time. Not that it’s
such a bad thing. I mean, you have to possess an internet connection
to even read this, so it’s not as though you’re going to be left
out. Also, since I located this stuff on the net, it doesn’t
matter where you live, (in the continental US, anyway) you can order
it.
But
before I go there, I want to point out two games I found this week
at Toys ‘R’ Us that had just been put into the Morgue price
range. And they are:
Hey
You! Pikachu!
-and-
Pokémon
Stadium
I
know what you’re thinking. ‘Is the Morgue becoming a Pokémon
wasteland? With no titles of interest to be found other than those
emblazoned with the visage of that ominous, mighty electric rat?’
The
answer would be: Piss off. I may not be a huge Pokémon fan either
(though I did think the idea had merit and enjoyed the hell out of
Red, Blue and Snap!) but the fact is, the games have been pretty
decent, and the fan base is so big that ignoring it would be
ridiculous. So save your ‘hardcore gamer’ indignation and just
admit that you probably tried to catch ‘em all yourself.
Now,
I don’t really know that either of these games is worth the
$19.97, but they do both come with the required accessories
(microphone for Hey You! and Gameboy cartridge adapter for Stadium)
and they probably won’t be on the shelves for long. I’ve heard
there are only occasional interface problems with the Pikachu title,
and those of you who haven’t beat the hell out of enough little
creatures on the Gameboy with Red and Blue can have a go at it in 3D
on the N64. Might be interesting.
So
I promised two reviews in the last Morgue. I’ve debated this for a
while, and I finally came to a decision. It might help if you had
some idea of what I could possibly be debating, so here it is.
You
see, I originally conceived of the Morgue as a place to find out
about older games on the N64. I had noticed that a lot of quality
titles were incredibly cheap, and felt it would be beneficial to
others if I were to make them aware of this, after having spent
their hard-earned money on a gaming system and getting screwed both
by the price of the games, and their rare, often inconsistent
quality.
Of
course, I also needed to justify all the time I spent at Software
Etc. and Electronics Boutique. The girlfriend was beginning to put
the foot down, so ‘research’ was a better excuse than ‘I wanna’.
And
here we are.
Since
that time, I have developed a ratings system (Morgue
#3), had celebrity guests (Morgue
#4) and even poured out my soul on the issue of game length (Morgue
#5). I get off-track with this topic again in both my Zone
of the Enders (PS2) and Advance
Wars (GBA) reviews as well.
How
was that for shameless self-promotion?
So
when I promised to review two titles in this Morgue, I was
confounded. Should it be an old title? That was the whole point of
this feature initially. Should it be a title recently dropped to the
Morgue price range? That seems more relevant, since you would be
able to go out and buy it after the review. Should it be a good
game? While it’s nice to hear about a game that’s worth far more
than the money you spend on it, I have a particular love for ripping
poor games to shreds.
I
had no answers. I had a lot of tenuously enforced rules and a few
ideas. But answers? Snake eyes on that roll.
So
I decided to give up. It wasn’t worth the effort of searching,
writing and getting inebriated out of my brain while playing and
writing anymore. Without focus, I had neither goal nor vision. And
in the midst of my surrender to utter slackitude (made that one up),
the answer came to me.
Who
cares? By this time, if you’re still reading the Morgue, you do it
because you want to experience my own little brand of gaming
hysteria. So if I want to review a game I just bought, or one I just
rediscovered on my shelf, I’m going to do it. To make it fair, I’ll
at least tell you what price I’ve found it for lately. I will
still continue to give updates on lower-priced games, but let’s
face it, the N64 is going out. The Gamecube is right around the
corner, but those games won’t be on the cheap for months at the
earliest. So I’m going to fill the time with whatever the hell I
want.
So
deal.
And
my first nod to self-fulfillment is breaking my promise. I’m not
going to review two games for you. If you really thought that would
happen, I must congratulate you on your stupendous amount of faith
in an editorial not widely known for its reliability. In fact, the
regularity with which my irregularity is prone to demonstrate itself
is a far more reliable constant by which to set your watch.
What
the hell did I just say?
So
here’s the review. It’s of a game that’s dear to my heart, and
also sells for anywhere from $9.99-$14.99 in most places these days.
I’ve decided to revisit the title as an homage to the circuitous
nature of the universe. Not only is it the game that got me onto the
Video Game Heaven (the grandfather of the site you’re
visiting now) staff over two years ago with my
first primitive review, it now has
a sequel that debuted with the release of the next Nintendo
console.
Without
further ado, I give you; Star Wars:
Rogue Squadron
Rating:
14 or 18
14
if you’re not a Star Wars fan.
18
if you’re a normal human.
Can
be found:
At just about any software store for under $20.00. If you can find
it for under $10.00, I encourage you not to even think. In fact,
breathing should take second place to your mad dash for the cash
register with this game clutched to your chest in a death grip to
shame the Jaws of Life. TAKE IT HOME. Even if you don’t own a
Nintendo 64, it will be worth it just for the box art, geek factor
and faint possibility that you might someday buy the system to play
it on. That was my excuse for Empire Strikes Back on the
Atari 2600, and I stand by that decision, regardless of my
girlfriend’s sideways comments.
Justifying
the score:
Well let’s see. Should I start with the mission structure, the
control or the sound effects? I know, I’ll start with the Bonus
missions.
There
are three of them, and each one is increasingly difficult to unlock.
Starting with Beggar’s Canyon, followed by The Death Star trench
run and culminating in the Battle on Hoth. To get the canyon, you
have to earn bronze medals on all the regular missions. Silvers are
needed to get the Death Star run, and the mission on Hoth requires
the pledge of your first-born written in blood. I mean gold medals.
Gold medals on all the missions.
These
are great additions to the game...at first. Navigating Beggar’s
Canyon during the first bonus in a T-16...what is that you
ask? Remember the model that Luke was playing with while C-3PO was
taking an oil bath in the first film? That was a T-16 Skyhopper.
Actually, it was a concept sketch that supposedly evolved into the
X-Wing we all know and love, but since then Star Wars fans have
filled in a lot of Lucasfilm backstory gaps that didn’t actually
exist. As I was saying, going through Beggar’s Canyon on a T-16 is
somewhere just above sewing and just below a Charlie Chaplin
marathon on the ‘exciting’ scale in this game. Which is a true
shame, since that race was supposed to be incredibly difficult and
dangerous according to ‘Wars lore. So much for adhering to the
legend.
Amazingly,
flying through Beggar’s Canyon makes the Death Star mission look
like a Lalapalooza tour where the drinks are free. Anyone got a
match?
What
gives the Trench Run the ‘What the Hell Were They Thinking?’
award for this game is that not only is Vader entirely missing from
the event, but there are quite a few 90 degree turns as you
make your way to the exhaust shaft hole that, according to some
sources, isn’t much smaller than a womp rat. Note the large, bold
typeface for emphasis. See, if you make enough 90 degree turns, you
end up with a square, which is a feature I distinctly recall the
Death Star lacking at it’s equator. Maybe I didn’t look hard
enough though.
However,
the Hoth Mission is completely awesome. Makes the first level of Shadows
of the Empire (the beta version of Rogue Squadron) look
like the first-generation piece-of-filth money printing marketing
blitz that it was. Of course, we all loved that first level more
than our own mothers at the time, but such is the finicky nature of
gaming enthusiasts.
On
the Hoth mission you have multiple probe droids, AT-ST’s and AT-AT’s
to deal with, and in the distance is the shield generator that made
all of us wonder why the hell they didn’t just throw a tarp over
it if they were so worried about being seen. Great level, but
ultimately, not so amazing that it justifies the gold medal
requirement.
There
was a way around this, of course. You could just put in a code.
There were so many secrets in this game, that I’m still not sure
Lucasarts has given them all up yet. They waited nearly a year to
give us the Naboo code, which opened a Naboo Fighter that you could
use on any level (that didn’t require an airspeeder) and kicked
all the other ships’ collective asses. You could also unlock the
Millenium Falcon (which was great, since it was sitting in the ship
selection hangar the whole time, sneaky pricks) and a TIE
Interceptor. If you didn’t want to use codes, beating enough
levels would allow you to play previous missions with alternate
ships, often lessening or increasing the difficulty, depending.
Well,
I’m into the 1,500 word range, so let me get through some of this,
eh? I should point out that the sound was the best representation of
the Star Wars license on a console. (PC gamers had the X-Wing/TIE
Fighter and Dark Forces series’ under their belt, the bastages.)
You honestly came to fear the whine of TIE fighters in the distance,
and a quick fly-by of an AT-AT gave you a sample of those horrendous
cannon blasts that were the demise of many a Rebel. The control wasn’t
the best at the default, but there were so many options for button
set-ups, barrel-rolls and cockpit views that little was left out. If
you could hold a controller, there was a configuration for you.
Essentially,
this was the Star Wars game to own.
Counterpoint:
All right, it’s just a shooter. It may not be on rails, but the
areas you fly in are certainly limited, as is the draw-distance. The
ability to use the 4-meg RAM cart is nice, but high-res just means
that you can see exactly how close the horizon is. The voices
are almost all knock-offs, and as I said before, the bonus missions
weren’t really worth all the effort you put into opening them.
Also,
what the hell is up with the Naboo Fighter being so powerful?
It’s only about fifty years older than the ships available from
the original trilogy. And while everyone loves that you can fly the
Falcon, the lumbering beast is relatively useless. It can’t shoot
straight ahead, so you have to face either the top or belly at the
target and pray the turret gunners are able to hit it for you. And
unless 3PO and a Jawa are manning the guns and smoking some serious
herb, there’s no excuse for the pathetic accuracy.
I
have also been told that the game is too slow. I have occasionally
remembered to check this theory out, and I have found that there is
a small amount of water held by it. The game definitely could move
faster, but also, the perspective needs to be taken into account.
Since we can’t actually feel any acceleration, and the air
has little frame of reference by which to judge your speed, only by
doing some dangerous ground-skimming can you see the true speed of
your craft. And even here, you need to remember how much bigger your
X-wing is than a person. An aircraft carrier may move really fast,
but it’s so big that you don’t feel a lot of the speed. Now,
stick your ass in motorboat and try to keep up with it, and you’ll
see how much distance it eats up.
Lastly,
the dogfighting is primitive. A bus driver with a hangover could
out-fly these guys, without his contacts in. So to throw in a
little more challenge than the pattern-driven drones they populate
the levels with, occasionally you’ll get an Interceptor on your
tail that is almost impossible to shake. Since every ship in the
game breaks all laws of physics regarding flight in an atmosphere, a
discourse on the incapability of these pursuers actually staying
with you is only pointless from the perspective that we’re talking
about a Star Wars video game, so I’ll just say; thank
whatever gods you pray to they decided to include homing missiles in
the game.
Unnecessary
recap:
Buy this game now. If you haven’t already purchased it, the new
price of under $10 in some places is the most ridiculous thing I’ve
ever seen. Wink Martindale is screaming at the top of his lungs
right now, and if you don’t buy this damn game, you’re going to
put him in his grave. And nobody wants that on their
conscience.
Next
time on the Morgue, I’ll likely be speaking at great length about
how wonderful my Gamecube is. Maybe I’ll see you there.
Posted:
12-17-01
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