Got It All Wrong
Written By: AJ
complains about how the Nintendo 64 era was a disaster. Solid fans,
not necessarily fanboys, might even refer to the period as "The
Dark Ages." Why was Nintendo still using carts? Why did they
reject the disks? Some say it was pure luck that Nintendo came out
of that time alive. Others say it was all skill. But whatever you
wish to call it, the N64 was a technological mistake. So, naturally,
with the coming of the GCN, all of us happy Nintendo fans just knew
that the new system would bring the company up to par with Sony and
any future disk-based system. Right?
may have the technology, but they donít have the brains to use it
Only a game system?:
can see where Ninty was coming from with making the Gamecube a game
system only. It makes perfect sense. The fans want to play games, so
give them a game console. Extra features, like a CD and DVD player,
only add to the cost. The cheaper system makes it more attractive,
and thus, sales will be better. Again, makes sense, but itís too
idealistic and old fashioned. When both of your major competitors
have "super consoles" it just makes sense to make yours
super as well. A low price IS appealing, but get with the times.
Most mainstream gamers want the system plus the CD and DVD player.
Thatís what attracts people. You accomplish three in one. Itís
appears to be a deal, even if only a few pennies are saved. And why
is the super console so popular? Because PS2 and X-Box set the
standard for modern consoles by coming out first! Why choose to be
less than the standard when itís only going to hurt you? The ĎCube
is like an old oven, while the ĎStation and ĎBox offer us the
complete oven with the stove on top. Thanks to this error, the
Gamecube looks obsolete already.
the mini disks were unique. However, the idea automatically killed
any chances of "sideward" compatibility with CDs and DVD.
Even IF Nintendo was stuck on the mini-disk idea, they could have
easily made the disk area large enough to support AT LEAST music
CDs. Even the PSX had that!
Itís called infinite lengthÖ:
it. By using disks, you can have a game that can be pretty much as
big and long as you want to it to be. Thanks to the cheaper cost of
the data format and the memory card technology, one game can span
multiple disks. Then WHY has Nintendo not taken advantage of this
yet? It seems like they donít understand, and they tell their
developers not too as well. They could draw out great games so they
supply us with a long, moving, exciting adventure. But nooo.
Nintendo still gives us games that, sans graphics and any voice
acting, could be cart length. Look at what we have:
Fox Adventures- full of cart-sized areas and hours of repetition
- 10-12 hours
Mansion- 2-5 hours
Leader- at least 5 hours
still seems confined by a limit that doesnít exist anymore. And
the feeling of this imaginary limit makes certain games come out
rushed and half-done *coughSFAcough*. I truly want to see a load of
good long games (25+ hours) and multi-disk adventures appear on the
Cube in the near future.
See, thatís why we use a MEM-OR-EE CARD:
Nintendo is stuck in that cart mentality trap. It blows me away when
I can only save a limited number of files of a certain game on my
memory card. Whatís the point of having the card if you canít
use it to its fullest? If youíre going to limit my saves, well
geez, just scrap the card and make the disk rewriteable so we can
save to it. Ninty doesnít seem to be getting this whole disk thing
The gift of giving:
in the early days of PSX, I can remember how Sony liked to put free
demo disks in with the actual game. Although this isnít done as
much anymore, it would be neat if Nintendo occasionally threw in a
few demos and movies in with their highly anticipated titles. On top
of that, electronics stores arenít allowed to give away or even
sell the demo disks that are playable in the displays. And just why
not? They tell the stores to throw them out. Thatís almost
ridiculous as fast-foot restaurants throwing out anything not sold
at the end of the day instead of donating it to homeless shelters.
Thatís why Iím surprised that Ninty went all out with the Zelda
bonus disk. Not only did it contain the two games, but preview
movies, a manual, a preview Wind Waker manual, AND a normal GCN game
case. Nintendo needs to learn to give a lot more. Maybe it will help
boost the sales a little.
missed the boatÖagain. Everyone else uses CDs, while Nintendoís
still on carts. They finally get the same media as everyone else,
but they fail to make a modern and complete system. This mistake not
only has limited the games, but it already outdates their machine,
putting them behind again this early. Will this pattern happen once
more? The launch date of Nintendoís new system is before that of
Sony and Microsoftís new toys. This could mean a number of things.
If it contains all of the necessities and more, it could set the
standard for consoles, forcing Microsoft and Sony to meet it in
order to be successful. Then again, that could force the competitors
to beat it, leaving Nintendo in the dust another time. Or, the early
release could have a "Dreamcast effect" if what Nintendo
has to offer doesnít please gamers who are highly anticipating the
goodies of the PS3 and Y-Box. But, if Nintendo continues to be
stubborn and stick to game-only, I think itís safe to say that itís
I can hear the anti-Nintendo sales pitch now: Why just buy a console
when you can have a "super console"! Complete with a
CD-ROM, DVD player, hard drive, complete backward compatibility,
satellite TV, a microwave, a Pez dispenser, and more!