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Whatever
Happened to Originality in the Video Gaming Industry?
Written By: Siou
Choy
Like
it or not, it's time to face up to facts. An inordinate proportion
of games in current release are somewhat lacking in creativity and
imagination. As in the music and cinematic genres, videogame makers
have succumbed to the bane of true artists (and their connoisseurs)
everywhere: the dreaded "cookie cutter" mentality. When
you have a hit, milk it dry. If you're looking for a sure bet, copy
something that is a hit, in the hopes of basking in its
reflected glory. Even games once considered new, different and
unique have been (or are in the preliminary stages of being) made
into sequels. Remember when Tony
Hawk Pro Skater first came out? It was like a breath of
fresh air, wasn't it? It brought skateboarding games into the
limelight, and paved the way for the U.S. release of Sega's
excellent (not to mention subversive) Jet
Grind Radio. Now, Tony Hawk Pro Skater 3 is knocking
at our doors. While I'm sure it will still be fun in and of itself,
will it really be that much different from the original? Beyond a
few anticipated graphic enhancements, essentially we're facing the
exact same game recycled in the hopes of extending it's sales curve.
If
you want to talk about milking a series dry with
"updates", you need look no further than your very own
shelf. I'm sure you have a few copies (unless you already sold them
off) of your favorite baseball, basketball, football, or hockey
video games from EA or Midway. Yeah, yeah, I know, the stats,
players, graphics, and AI are updated every year. But take that away
and what do you have? The same damn game as the last 5 versions
previous. And let's be honest, here. Does it really make that
much of a difference how close the player looks to their
real-life counterpart?
Even
nastier, there's the "dumbing down" factor that seems to
go hand in hand with graphic enhancement, which for argument's sake,
we'll refer to as "Square's Law". In layman's terms, it
goes like this: in exchange for better graphics and FMV you have to
lose originality and, in essence, any effort whatsoever towards a
good plot in exact inverse proportion. Final Fantasy VIII is
a prime example. The game looked beautiful graphically, with
absolutely gorgeous character designs (despite the fact that they
were, essentially, swiped from sundry earlier FF games), truly
stunning cut scenes, and some exceptionally nice Guardian Force
animations. But in exchange for this, we got a lousy, drawn out
plot, some really bad characters who are almost impossible to care
for, a particularly bad Faye Wong song, and perhaps worst of all,
found ourselves forced to sit through the same lengthy animations
dozens of times over just because some clown wanted to show off how
good of an animator they are. Mind you, I have no problem with
watching computer generated animations, but if I wanted to sit
through hours of it, I'd go rent a movie, not play a video game.
There are limits to this sort of thing, which is something
Square seems to have utterly forgotten since the hoary days of FF
VII. Perhaps they should have marketed it as the world's
longest, most boring interactive CGI movie instead? (Then again,
they may have already outdone themselves in that department, with The
Spirits Within.)
Not
convinced yet? OK, here's a little test to prove my point. Can
anyone list a game, any game, that you loved in your youth that
hasn't had a sequel or been "redone" for one of the newest
and latest systems? Pacman? Nope. Frogger? Sorry. Breakout?
Try again. Spy Hunter? It's on it's way. Mario Bros.?
Please. Have you ever tried counting all the crappy sequels and
variations, the entire franchise built around Mario?
I
know it's hard to take something considered to be a classic, and
while attempting to remain faithful to the original, revamp it for
today's market. But the gravy train has been a' running at full
speed and will continue to do so until someone out there can come up
with, much less get corporate backing and support for, a truly
original game idea.
While
I love good computer animation as much as the next person, I would
gladly trade some graphic refinement for a more simplistically
rendered, yet intrinsically fun game. Indeed, after the
demise of the Dreamcast, instead of running to the newest and latest
system for my gaming fix, I found myself brushing the cobwebs off my
8-bit Nintendo. The reason is a simple one: because the games there
were, and more to the point remain, vastly more fun than the
crap in current release (Sony, with its anemic trojan horse the PS2,
being the worst and most blatant offender). Sure, the graphics on
the NES may appear somewhat crude by today's standards, but the fun
factor easily beats the hell out of recent, visually grandiose
losers like Zone
of the Enders or The Bouncer. I guess that's why
retro gaming has increased in popularity as of late; to wit, the
GBA, which appears to be gambling its entire future on such fare.
And to be honest? Given the alternative, that may not be such a bad
thing after all.
Posted:
8-27-01
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