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Sonic Comparison Part IV:
Sonic Adventure 2: Battle vs. Sonic Adventure DX
Written
By:
AJ Middleton
PART 4 –
Overalls (You
know, the things that span the entire gaming experience)
REPLAY VALUE:
Both games are a
little iffy in this category. You’ll keep coming back after the
adventure is over for the missions and whatnot, but is the story
adventure worth a second shot? In SA2B, you can select what scene you
want to start from, which basically allows you to reply your favorite
parts of the game. SADX doesn’t have this feature, but its adventure
isn’t anything big; it’s not like you can’t explore an area of the
field anymore.
WINNER: Tie;
depends on your tastes
DIFFICULTY:
SA2B is harder
than DX. I found the latter’s stages to be a lot simpler than those
of SA2B. For example, Knuckles’s radar will only tell him the
location of one emerald at a time in 2B. But in DX, the radar will
scope out every piece at once, which makes things quicker and easier.
Plus, all of the emerald pieces are about to be found in less than a
minute in most of Knuckle’s DX stages. That’s not even a possibility
in a level like Meteor Herd in 2B. DX had long levels for Sonic, but
not even Final Egg matched the complexity of Final Rush. The emblem
count shows difficulty too. 180 vs. 120. Plus, in SA2B, the letter
rankings add a whole new level of complexity. Getting every emblem
means that every mission needs to have an A rank, and that’s near
impossible in some stages. SADX has no letter rankings, and beating a
stage is just beating a stage. Oh, and Chao raising is a mega part of
owning all 180.
WINNER: SA2B;
but is that a good or bad thing?
INNOVATION:
The split story
thing of SA2B was simply awesome. It enriched the plot by being
allowed to see what happened on both sides of the table. The levels
were cool too. Mad Space continues to amaze me and annoy me at the
same time—That place is HUGE. Plus, SA2B has a story that was out of
this world (no pun intended…again.)
It seems as if
SADX would lose some creativity by also using the split story method
(although technically, it came first) but it doesn’t. This is
probably because everyone in SADX has his or her own individual path.
Now, although I thought they were dumb, Big the Cat had some unique
levels. Fishing. That’s new. Tails’s and Amy’s were cool too, with
their twist on getting to the end. Level wise, SADX had some great
areas. Casinopolis! A casino! And it was great how that world
wasn’t linear for Sonic at all. I also liked how the characters would
share the same worlds. I often found myself saying, “Hey! This is
the path that (character) takes!” And then there was the Adventure
Field. I happened to like this very much, as it made this Sonic game
feel more real. Plus, it’s something that Sonic and pals had never
seen before.
WINNER: SADX;
much more interesting that SA2B
OVERALL:
The games are
both great, but when it comes down to it I think the 1st
place award goes to SA2B. The bulk of the game was in the story, and
it was a very good one. Plus, the characters just seemed more into it
and not thrown in to the plot because their frog grew a tail. SA2B
had that full, clean feel that SADX lacked due to sloppy voice acting
and too many camera errors. And then, 2B was simply harder. A hard
game is easier to remember because of all of the stress you go
through. :-P Easier games get blown off. Although I enjoy flying,
jumping, and gliding around Station Square and the other fields, I
like living and learning a little more.
WINNER: SA2B
(Now, imagine a
Live and Learn fade in right about…now.)
Posted:
12-30-03
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