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Adrian's
Stew: Vol. 1 Ed. 2
Written By: Adrian
V.
Now
I’d like to discuss something that has no bearing on your life
whatsoever. That’s the beauty of writing...if you do it
interestingly enough, you can talk about the dust on your TV for
pages on end. Of course, many people forget about the ‘interesting’
part of that scenario, leaving us with endless rantings about topics
with little entertainment value and even less relevance as they
wander aimlessly through the caverns of their own minds on a journey
inspired primarily by something so ponderous they usually forget
what it was before completing the third sentence. But we’ll name
names another time.
I’d
like to talk about my Dreamcast games. I know, this is the Nintendo
site, so I should stick with the subject matter at hand, and you’re
right. Which is why I’ll always get the hot chicks. Because
I’m willing to break the rules, which makes me dangerous.
And as we all know, chicks dig guys who do stupid shit no one with
enough braincells to regulate their pulse would try. That’s in the
handbook. They tried to confuse us in the eighties with all the
movies about egg-headed losers ending up with the girls, but as more
than a few of those unwashed geeks discovered, this was simply not
the way life works. Remember the abysmal Revenge of the Nerds 2
where Courtney-Thorne Smith hooks up with the head dork in the final
scene? Have you actually seen her? If not, let me assure you
that, if you’re reading this, she would never, ever date
you. Ever.
Where
the hell was I? Oh yes, my Dreamcast games. Because a mangled
dissertation of various features and experiences encased in these
plastic, disc shaped keys to the kingdom of Geek are obviously more
engrossing than any discussion we could have about Courtney-Thorne
Smith. Indeed.
I
was trying to decide what game I should play tonight (since late
Friday nights are really my only time to play a game for the sake of
enjoyment) and I thought that I would give my stilted
journeys through Banjo-Tooie and Zelda (no, I still haven’t beaten
it... I have a religion to my Zelda playing which I will detail at
another time) a rest for the week. I turned then to my Dreamcast,
hoping to bask in it’s warm, off-white embrace for a fond
recollection of the good times we’ve had that will come to an end
far too soon.
So
I took a look at my collection. I was in the mood for some plot,
which means that they have to at least pretend there’s a reason
for what I’m doing in the game. Worms: Armageddon doesn’t even
bother. But do you really need a reason to blow up, shoot down,
carpet bomb or frag grenade a group of oligochaeta? My various
Street Fighter titles come a little closer, but the World
Warriors have never really convinced me that the pleasure they
experience from sinking their fists forcefully into someone else’s
flesh is second to any other motivation for their unending
tournament. Jedi Power Battles actually ranks among my more
interesting story driven games, but only because when compared to
the detestable Phantom Menace source material, even Bordello
of Blood begins to look like Amistad. I agonized over the
decision for a while, seesawing between Code Veronica and Sonic
Adventure until I realized why I was so incapable of arousing my
own...interest. There was no longer any reason for me to ever
partake of a videogame for purposes of storyline ever again.
This
is because I have played a title on my import DC that has forever
satiated any desire I could ever have for plot development. Perhaps
you too have been ensnared by the evil that is Berzerk, or the
cleverly disguised American version, Sword of the Berzerk.
I
picked this little number up because I had been a fan of the anime
series for some time, and the opportunity to actually be the
ultra badass Guts wielding his outrageously oversized sword was too
good to pass up. Particularly since the scope of the show is so
epic, so grand, so utterly staggering that 19 of the past 20
installments I have seen are simply background information bringing
you up to speed on the situation presented in the first episode, and
we’re still not caught up. That, my friends, is how
you write a story.
Of
course, what no one bothered to tell me was that the Dreamcast game
was just another episode that gives you a handful of opportunities
to chop up a few bad guys with the massive sword in an off-handed
effort to justify the cash you drop on this ‘game’. The true
nature of Berzerk turned out to be cut-scene after laborious
cut-scene with the occasional taste of combat provided to make sure
you’re still awake for the cut-scene waiting in the wings to
introduce another plot twist paving the way for an even longer
cut-scene designed to ensure that your synapses are so overloaded
with dialogue and relationships that it can slip the next three
cut-scenes in without your noticing. This process could have been a
stroke of script-writing genius if it weren’t for the fact that I didn’t
understand a single word of it. That’s because it was a
Japanese game, in Japanese, with the original Japanese dialogue. An
excellent addition to my growing Berzerk collection to be sure, but not
a joyful romp through an action-filled anime universe.
I
ended up dividing my Berzerk gaming into two parts. First, I decided
to play through the game, skipping the story sequences. This took a
total of twenty-three minutes. That wasn’t nearly enough time for
me to formulate a second part to my gaming, so instead I watched Friends
and Magnum P.I. and ate a pleasant dinner while I
contemplated my next move.
This
next move turned out to be a decidedly interesting choice. Assuming
the definition of interesting includes ‘colossally overestimating
the limits of your own patience.’ My big plan was to capture the
on-screen dialogue with my handy tape recorder, go back through the
most accurate sounding bits and attempt to piece together what I
could and write the results down. Then, I intended to translate
these results with the many dictionaries and language programs I own
and use for the sole purpose of placing them in conspicuous places
so that guests believe me to be a worldly, self-educated individual
of many talents. These conspicuous locations are all conveniently
underneath the incredibly large shelf displaying countless Star Wars
and Batman toys, which seems to be about as far as most people get
in their assessment of my household before making judgments about my
character. I assume, anyway, since everyone still buys me coloring
and activity books on major holidays, and I have been of legal
drinking age for quite some time.
Meanwhile,
back at the translation department, I had made serious headway. With
at least three sentences pieced together, I was beginning to
understand why the large man with his head in a sack was so silent
and the reason for the sudden attack by bandits upon his friends. It
went something like this:
Large
Man:
*Silence*
Young
Girl:
‘I for you go cheese to cradle push.’
Large
Man:
*Silence*
Attacking
Horde:
‘We take profound osteopathic surgeon crush like jelly!’
Young
Girl:
‘I never you see mouse pulsating sponge deception! Yeaaah!’
That
was the result of thirty-nine minutes of effort, leaving me, in the
end, with just over an hour’s worth of wasted time to ponder while
crushing the disc into something close to a million pieces with my
trusty ten-pound sledge. There was much rejoicing.
After
that, I came to a few realizations. One; I need to stop purchasing
import games. Two; plot is a highly overrated feature, and three;
Japanese gamers are chumps.
Tune
in next time when I discover that George Lucas is the devil, and all
Nintendo64 games, if played in the proper order, unlock his unholy
plans for the destruction of the world and the part you can play in
it.
End
of line.
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