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The
Five Most Important Fighting Games
Written By: Roger
Taylor
After
being a huge fan of the arcade game, I finally picked up Soul
Calibur for Dreamcast a few days back and, after drooling all
over my controller at the mind-numbingly beautiful graphics (even
though the game is nearly two years old), I got to thinking: there
are really just a few titles in the history of fighting games that
changed and shaped the genre. In this edition of The List, I will
examine them.
5.
Marvel vs. Capcom
In
these days of Dead or Alive, Tekken and other 3D fighters, it seemed
unthinkable that a 2D fighter could not only do well in the arcades,
but also do well enough to justify a home version and a sequel. Not
to mention a huge cult following. It proved once and for all that 2D
fighters could not only survive, but thrive in this modern gaming
world.
4.
Mortal Kombat
Before
Mortal Kombat all fighting games were referred to as "Street
Fighter" clones. Mortal Kombat was the first post-Ryu fighting
game to make an impact in its own right. Admittedly, it managed to
do that by ticking off parents and attracting young men thirsty for
blood, and not for its actual gameplay. But apart from the
over-the-top use of blood, it was a realistic game. It brought a
gritty-quality to a genre seemingly destined for a future based on
the cartoonish characters of Street Fighter.
3.
Soul Calibur
I
tried not to let my love of this game interfere with this writing,
and I think I have managed to do just that by only putting
this game at number 3. Sure, Soul Calibur was nothing new. After
all, it was just a sequel. It wasn’t the first
weapons-based fighter. It wasn’t the first 3D fighter. But Soul
Calibur was important for raising the bar and for attracting more
mainstream attention to a seemingly dying genre. Before Soul
Calibur, it seemed like there was nothing that could rejuvenate
fighting games. After all, everything had been done already. What
more could be thrown in to a two-person ring? Well, Namco stopped
asking that question and instead decided to do everything that had
been done before, only better than it had been done before. Soul
Calibur was and is the most graphically intricate and complex
fighting game ever crafted. It will be tougher from now on to sell a
crappy fighting game.
2.
Virtua Fighter
Virtua
Fighter brought fighting games to the third dimension. The 2D
fighting genre seemed to be taken as far as it could go after the
Street Fighter series had been exhausted (note to Capcom, this
happened more than five years ago and SF is still plodding along).
Sega decided that instead of throwing in more blood and some
different characters, they would revolutionize fighting game by
bringing them to the next generation. Without Virtua Fighter there
would be no Tekken. There would be no Soul Calibur. There would be
no gratuitous use of bouncing breasts in Dead or Alive. Because, you
guessed it, there would be no Dead or Alive either. Fighting games
would have turned 3D at some point anyway, but props to everyone who
made it happen as early as it did.
1.
Street Fighter 2
Street
Fighter 2 changed everything. Seemingly overnight a once unheard of
genre turned into the biggest arcade phenomenon in years. That
phenomenon soon found its way to home consoles where it transcended
fad and became a part of our culture. Street Fighter 2 was not the
first fighting game. And those who remember Karate on the Atari 7800
will back me up on that. But Street Fighter was the first game to
really do everything right. Previous attempts at this kind of game
failed for a reason. Street Fighter was the first game to provide
good graphics (for its time), alongside complex, addicting gameplay
and tight controls. So everyone say thank you to Capcom for making
all of this possible. Now please Capcom let the series die with
whatever dignity it has left. Never mind; too late.
Feel
free to write me at jonas42@vgf.com.
I’m always willing to listen to the incoherent ramblings of gaming
freaks and, that’s right ladies (all one of you), I am single.
Posted:
7-26-01
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