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Will
Third-Parties Support
the GCN?
Written By: Jared
Black
In
places like our own VGF
Message Boards, the fanboys are perhaps more active than they
have ever been. With one system just released and two more due out
this year, followers of each system are getting in line to bash the
other two systems. Many different reasons are given why the GameCube
will fail, but none is mentioned more than a lack of third-party
support.
Let's
take a moment and look at this largest argument against the
GameCube: "It just won't have a lot of third-party
support". This reason is given perhaps more than any other as
to why the GameCube is destined to fail, and yet it couldn't be any
further from the truth. It's understandable why people think that
(Nintendo hasn't exactly encouraged third-parties to talk), but I
think these people are going to be very surprised later this year.
Let's
make one thing clear from the start: The GameCube probably will not
have as much third-party support as the Xbox or PS2. That doesn't
mean that it won't have plenty of third-party support of its own
though. Here now are a few reasons why the GameCube will have plenty
of third-party support:
1)
The NDAs Are Still in Place
This
is the most obvious reason, and yet people always seem to forget
this. Non-disclosure agreements (NDAs) are the bane of the press'
existence. As long as NDAs are in place, third-parties aren't
allowed to discuss with the press about what they're working on for
the GameCube. As a result, the mainstream press doesn't have a lot
of GameCube news to report. In turn, this makes it seem like nothing
is going on. It's true that a few things slip out on occasion, but
usually NDAs do their job really well.
I
could cite evidence of the NDAs all day, but one big example pretty
much sums it up. Activision
recently announced that they're working on Tony Hawk's Pro
Skater 3, and that it's coming to six different systems: PSOne, PS2,
Xbox, PC, GBA and GBC. As you've no doubt noticed, the GameCube
isn't mentioned at all. Seriously, does ANYONE in his or her right
mind think THPS3 isn't coming to GameCube? Not only is it one of the
biggest franchises in gaming, but Activision has continually shown
support for Nintendo (going so far as to
bring THPS2 to the comatose N64 this summer). So why didn't
Activision announce a GameCube version? Simple, NDA.
From
what we understand, the NDAs run out around E3. Nintendo has always
liked to do things "big" (such as holding Spaceworld in
Japan), and having lots of third-party announcements at E3 (to go
along with Nintendo's own games) is definitely big.
2)
Nintendo Likes Surprises
This
ties in to reason #1. Historically, Nintendo have always shown that
they like to surprise people. Year after year, they announce a lot
of new stuff (such as Diddy Kong Racing coming out of nowhere in
1998) at E3. This year is certainly going to be no different, as
there will be lots of new GameCube (and to a lesser extent GBA)
stuff revealed at E3. No doubt, there will be some surprising
third-party announcements as well.
Whether
surprising people is a good idea or not (as opposed to hyping up
your products) however is another editorial entirely…
3)
Good Support Already
Despite
Nintendo's clamp of silence, a number of third-party projects have
already been uncovered by the gaming press. This includes major
projects from companies like Capcom (Resident Evil 0), EA (SSX,
Madden, FIFA, etc.), Infogrames (Mission Impossible 2), 3DO (Army
Men), Ubisoft (19 total GC games in development), Konami (Crash,
Track & Field, etc.), Sega (nothing specific yet, but they've
pledged support), Acclaim, LucasArts and many others. The odds are
that most stuff hasn't even been hinted at yet, so just imagine what
kind of projects are just waiting to be discovered…
4)
Lower Development Costs
This
one is pretty simple. The GameCube features a more friendly
development environment than the PS2 does (it's unknown how it
compares overall to the Xbox), making game production cheaper and
easier on the GameCube. Publishers really like cheap and easy. Even
if this doesn't draw exclusives, this will mean that a lot of games
that start on other systems will eventually be ported to make some
quick cash.
5)
The GBA Factor
It's
no secret that everyone (except Square, and they want to) is
supporting the Game Boy Advance. With the GameCube and the GBA
featuring a natural connection and with Nintendo's commitment to
making it a big part of their plans (heck, the worst they could do
is make a Pokémon game that uses it and sell million of copies),
the duo holds much more promise than the N64 Transfer Pak ever did.
Assuming the GBA/GC connectivity thing really catches on, a lot of
developers are going to support that feature so they can sell more
games. And of course, you need a GameCube game to take advantage of
the GBA/GameCube connection…
6)
Own Market
Make
no mistake about it, Nintendo isn't going for the same market that
Sony and Microsoft are going after. Nintendo's primarily focused on
the 14 and under market (although their games are fun for any age),
while Microsoft and Sony look set to fight it out for the teen and
adult market. What this means is that, not only will Nintendo get
virtually every game targeted at younger gamers, but they will also
get most games targeted at both age groups. Of course, the GBA is
also targeted at primarily that age group, further emphasizing the
importance of the way the GBA and GameCube can interact.
The
effect of this runs much deeper than that though. With Microsoft and
Sony both going after essentially the same markets, there's a real
good chance that they will cancel each other out. It's almost
certain that Microsoft and Sony will steal a lot more users from
each other than they will steal from Nintendo, and the result will
be that neither company should run away with the "mature"
race (unless Microsoft really screws up). With both companies
weakening each other, the overall race should stay pretty wide-open.
It's a lot like a stock-car race…when the top two cars battle it
out and slow each other down, often the third-place car will sneak
up and take the lead. The only real uncertainty is how big this
"niche" (younger gamers) will really be, but at worst case
Nintendo will have a large enough installed base to warrant plenty
of ports.
So
either one of three scenarios will happen (c. seems highly
unlikely):
a.
MS and Sony both battle hard, stealing sales from each other and
tightening up the overall race.
b. Sony blows MS away (or vice-versa), thus making Nintendo #2 by
default.
c. The GameCube doesn't sell to young or old gamers, and meets an
early death.
7)
Port Trend
This
is a no-brainer. Companies continue to port more and more games to
other systems (thanks largely to the emergence of middleware), and
no doubt Nintendo (along with Sony and Microsoft) will benefit from
this emerging trend.
8)
Scared of Sony
With
the grip Sony have on Japan right now, a lot of third-parties are
simply scared to talk about their Xbox and GameCube projects
currently underway for fear of alienating Sony. A great example of
this happened at the recent Tokyo Games Show. Rather than show any
Xbox games at the show, Namco (who's never been scared to show off
new products) instead remained silent. The VERY next day, Namco
reaffirmed their support for the Xbox. Coincidence? Perhaps, but
given how much Namco relies on Sony right now I seriously doubt it.
Not only that, but there are growing rumors that Sony is pressuring
a number of Japanese companies to only support the Xbox with
"lesser" franchises (Konami's showing off Air Force Delta
2 for and not MGS for Xbox?). With the Xbox being more of a
perceived threat to Sony (since MS is essentially going after Sony's
throat, whereas Nintendo is just biting Sony's ankles), Nintendo
will be the victim of less abuse from the current market leader.
Conclusion
There
are more examples I could cite, but those are the major ones why the
GameCube will have plenty of third-party support. While the GameCube
likely won't have as much third-party support as the Xbox or PS2, it
will have all the major franchises that really matter (in both sales
and quality) with the obvious exception of Square. Combine
these with Nintendo's own quality lineup, and you've definitely got
a winning combination.
Now
before all you fanboys tell me how wrong I am, please keep in mind
that this is only my opinion. If you don't agree with me, then write
me an intelligent letter explaining why. In fact, if I get
enough responses I'll even post a follow-up editorial full of your
comments. So send
me some e-mail telling me how right or wrong I am.
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