| NGF
Mailbag - Edition #5
Feb.
1st,
2001
Got
a question, a rant, or just feel like seeing your letter in print? Forward all questions
& letters to adrian@vgf.com.
From:
<TIKKIMAN87@aol.com>
i
need information on how to work a game shark for the 64 system as if
how to put
those codes in and have then work.
Go
here
and never darken our doorstep again with questions that should be
directed to www.gameshark.com
Now
serving #2!
_______________________________________
From:
<wvashirl@aol.com>
please
help! i need to know how to get the door open to click clock wood but
i can't find the
place where you feel up the puzzle pieces in for click clock wood
please i beg of you ive been to different places and no one will
answer my
e-mail thank you so much please help as soon as possible im stuck
until you save
me thank you so much i really appreciate it thanks, shirl my e-mail
is wvashirl@aol.com
thanks again
While
I do appreciate the many platitudes and obsequious phrasing, once
again, I am going to direct you to the amazing work being done over at
www.gamefaqs.com Their entire
purpose for existing is to provide persons like yourself with the
information you so desire...so would you people STOP ASKING ME THESE
QUESTIONS!?!? I have a very large friend across the river in Brooklyn
who does very painful things to people for very little money, and he
owes me some favors.
Next!
_______________________________________
From:
<JBBURDINE61463@aol.com>
how
do i enter cheat codes in outlaws
I
can’t believe I’m answering this, but if you’re talking about
the PC game that’s nearly four years old, you just type them in at
any point during the game.
_______________________________________
From:
"qhman" <qhman@eatel.net>
Hey,
I
read an article on some site last month ( I believe IGN ) about the
power differences between the PS2 and GCN. In it, Factor 5 stated that
the Gekko was more powerful than the Emotion Engine plus VU0 and that
Flipper could do anything VU1 could do. Now, according to
NintendoNation.com, the Gekko is a 64-bit CPU ( could you confirm that
for me? ), and everyone knows the Emotion Engine is a 128-bit CPU. I
would like to know how the hell it could be more powerful ( if you
know at all )? And could you tell me the bittage for the GPU part of
Flipper? Thanks for your time.
P.S.
Keep up the good work with the mailbag. Your sarcastic
remarks always makes my day.
All
right. First of all, I don’t think ‘bittage’ is really a word,
but it works and I like it. As for this 64/128/256 whatever
bull***t, let me make something clear to a lot of people...the ‘bittage’
(see, I used it!) is no longer the specification to argue about. Sure,
that worked in the 8/16/32 bit days, but there are far too many facets
of hardware design anymore for that to be an accurate yardstick. Bits
refer to either the number of bits or binary digits that
could be processed or transmitted in parallel (this vagary of
definition was the manner in which Atari attempted to dupe the public
by claiming that their Jaguar was 64 bits. It simply had a 64 bit
bus.) or it can mean the number of bits used for a single piece of
data. From here it starts to get a bit wacky, as we enter into the bus
width, which is counted in bits. The wider the bus, the more
information that can be accessed, since a 64-bit bus can access
information in unique addresses of up to 64 lines, the sheer amount of
data this allows to be stored and transferred is staggering. But even
this phenomenal number is limited by the speed at which the
information transfers, which is the mhz. This means that a 32-bit cpu
at 33 mhz will be much slower than one at 66 mhz, which would be a
noticeable difference if it were taken advantage of.
Now
that you have a bit of a basis here, let me assure you that the specs
of the Gamecube are quite impressive, and they outshine the PS2
without doubt.
Either
way though, this is meaningless mud-slinging since, as always, it’s
the games that count. I have some awesome brand-new games for my
Dreamcast waiting for me to jump in, but I’m most looking forward to
playing Vagrant Story for the PSX and trying my new copy of Zelda: A
Link to the Past out on the SNES.
_______________________________________
From:
"Jeffrey Peckham" <jeffpeck@peoplepc.com>
I
am doing research for a project on the actual cost of development,
manufacturing, and distribution of a state-of-the-art video game. Can
you help me get a breakdown of the financial facts?
Thank
you,
Jeff
Peckham
Oh
man. I really don’t know the specifics on this. I do know that it
should be broken down into a number of factors, from which you can
estimate certain quantities. These costs include:
1)
Office space- Generally $15-25 a square foot depending on location.
2)
Equipment- Considering the total usage of equipment, I have been told
(by a former president of Konami, so I believe him) that $8000 per
employee is a safe range.
3)
Employees- It will usually require at least 15 people (programmers,
artists, sound, designers) just working on the actual game, none of
whom would want to work those hours for less than $40,000 a year, and
a secretary/assistant or three, PR personnel and of course a few
people that take care of the business side of things like drumming up
a publisher and extra cash. Consider then that the project will take
at least 18 months, and probably over two years and that these people
will need to be paid.
4)
Licensing- You may need to license an engine to get things running,
which is an expense up front.
Hope
that helps.
As
for manufacturing and distribution, you should probably call a
publisher like Eidos or EA, since they often handle both, and speak
English as a first language.
_______________________________________
From:
<MEISHANG@aol.com>
first
of all, could you tell me how good and powerful the Gamecube is going
to be compared to
X-box? Then could you tell me if Gamecube will come in different
colors other than purple? And now could you guys try to make the
site faster? E-mail
me as soon as possible and thank you for your time and effort.
Okay...first
of all, I’m not going to get drawn into a debate about the power of
one system over another. Particularly when we haven’t seen either
one in motion. Secondly, there are many details about each system that
fanboys of one camp will use to flame fanboys of the other, and I have
no interest in making the mailbag a forum for those imbeciles.
I
have no doubts that Nintendo will release multiple colors of the
Gamecube, though it might not happen at release.
As
for the site...we have no control over that. Allow me to make
something clear about the internet for you. ‘We’ aren’t this
website. This website is just a series of documents that are being
stored on a computer. Though I don’t know the actual specifics about
our particular situation, it’s generally a safe assumption that the
website is simply renting space on someone else’s server, which
allows for countless people to access it. Lastly, get a faster
connection. Besides, you use AOL, so the last thing you should be
doing is complaining to us about service.
_______________________________________
From:
"Chimp Dude" <sk8boarder_3013@hotmail.com>
Hey,
I was wondering if you think this is a good idea for a new game..... A
scooter game!! I'm
thinking you could get Neversoft and the guys that put together
Tony Hawk's Pro Skater to get permission from the Razor company and
make a scooter game.
They could have a career and they could get upgrades on
their scooters as they progress, such as shocks, wheelie bars, etc. I
think its slammin',
whaddya think?!?!
I
think you hang out with the geniuses who keep asking me to provide
them with detailed walk-throughs for every game on the planet. Hell,
someone asks me about Scooby-Doo this time, for cryin’ out
loud.
Someone
already made this game Tex. Apparently it’s geared for
younger gamers...I can’t imagine why.
And
how many versions of Tony Hawk do we really need? Will I be getting
mail about wheelchair games with the Tony Hawk engine? Perhaps
professional dog-walkers? Or snow sledding?
I’d
like to point out that this guy’s handle is ‘Chimpdude’...which
goes a long way towards explaining this submission. Obviously a distant
relative of Bilingual Literate Monkey.
Next!
Jared
adds: THQ already owns the Razor license, and they've got plans for
scooter games on multiple platforms. Adrian's right...how many
of these games do we really need?
_______________________________________
From:
"Jason Wilson" <JasonHasRoadRunner@msn.com>
My
question was in the subject. (Has Nintendo actually mentioned
buying Sega?)
No,
they have not.
_______________________________________
From:
<PhantomAngel13@aol.com>
Hi
I was wondering if you could help me. Ive heard that their is a "Sim"
game where the people are Xena, Ares, ect. I would like to know what
it is called.
Thanks,
-Carrie
The
only thing I was able to locate that seemed to fit your profile was an
online game from a company called Simutronics. They were a
subscription game company (for a monthly charge of around $10 you were
able to play their games on their servers) that had a lot of trouble,
and I haven’t heard anything about them since 1998. They were slated
to develop Hercules/Xena online game, but I don’t think it ever
panned out.
The
other possibility is that you heard about The Sims, which is so
outrageously customizable that it’s doubtful there aren’t at least
a hundred versions of Xena floating around for download.
_______________________________________
From:
"Blackard, S. Christine - CHI" <christine.blackard@piperrudnick.com>
About
five years ago, (or so), my boyfriend used to play a game called
EarthWorm Jim -- I think it was a Sega game. Anyway, I was wondering
if there was a
new version of the game and if there were versions for other game
systems. Do you know
anything about the state of Earth Worm Jim???
Thank
you very much for your time.
Yes,
there is a more recent addition to this series. Called Earthworm
Jim 3D, it is available on the Nintendo 64, but oh man, is it bad.
If you want to give him a taste of the nostalgia, I suggest you try
one of the following:
1)
Locate the PC version released in 1996 that contained Earthworm Jim
1&2
2)
Buy a Genesis 3 (third generation Sega Genesis system that sells for
$20 in most stores) and pick up copies of the original games, which
can be found many times brand new at Toys ‘r’ Us or at a Funcoland.
3)
Try Ebay.
Otherwise,
I guess you could try the 3D title, but the camera is so incredibly
awkward it destroys much of the enjoyment.
Best
of luck.
_______________________________________
Hey
Im havin trouble on level 8, Masquerade, of the new James Bond game,
the world is not enough. I can't seem to escape Renards bomb alive,
ive tried everything. Please help me, ive tried almost 100 times and
im losing my mind,
I need HELP!! Please get back to me asap...
Anonymous
Look
to the answer below. And yes, this is the most moronic solution
to a puzzle since Zork screwed up an entire generation of gamers.
_______________________________________
From:
<Cdrom019@aol.com>
on
the level masquerade what do you do at the end to escape the explosion
cause when im running
the door always shuts right when i get there i would appreciate
it if you send me your reply
You
have to jump and grab the hanging hook/chain with the yellow and black
stripes. This will kick you into a cut-scene. Don’t feel bad, unless
you had seen the movie, it takes a while to figure out. My girlfriend
had to tell me.
And
you just barely escaped being filed under the new mailbag section, so
be grateful we have similar tastes in games.
Read
more mail!-->
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