| Mailbag!
February 11th, 2003
Got
a question, a rant, or just feel like seeing your letter in print? Send all questions
& letters to jared@vgf.com.
Q:
I just thought you'd like to know that I read your review of
"Titus the Fox" for GameBoyColour dated 12/13/00, and found
it interesting. I'm not a game-boy game player, having never owned
one, but I did own an Amstrad CPC back in the eighties and early
nineties. I'm not sure if you are familiar with the brand, I don't
think it's that well known these days. It was a Colour Personal
Computer (the "colour" bit shows how old the thing was!)
with 128k of RAM and a 3-inch floppy disk drive (no, that's not a
typing error). Don't
worry, I'm coming to the point. Anyway,
I was remembering all my favourite old games on the computer, and so I
searched the internet with the words "Titus the Fox". Yes,
that's right, one of my favourite old games. I can't remember exactly
when the original game was released, but it either very late eighties
or , more likely, early to mid-nineties, and was one of the best (and
last) games to be produced for computers of that ilk. The game came on
one disk and with a large poster featuring Titus and Foxy on a magic
carpet and all Titus' many foes that he meets throughout the game. The
game also had a subtitle in those days "The Road to
Marrakech" (apologies if that is spelled incorrectly). As
far as I can remember, the level design was distinctly more varied and
sensible, with nothing happening invisibly, and diverse and
interesting routes through the levels. (It was one of the first games
I had played to actually offer choices of route!) There
was a definite French feel to the game - all the best Amstrad games
came from France - to the extent that although all levels had names
(such as "On the Road to Marrakech"), they were referred to
as etage (i.e. "loading etage 1", which is French for floor,
or in this case, level. There
was also no side-kick Zorro. (I always think side-kicks are a bad
sign!) There were flaws, such as a tendency for the game to slow down
when there were many enemies on-screen at once, but many more good
things, and I'm pretty sure it got a 90%+ mark from Amstrad Action,
one of the leading gaming mags of the day. Anyway, hope this was of
interest to you. The more I write the more I remember, so I'd better
stop. Yours,
David A:
Thanks for the letter David! It's always cool to see one of our
reviews (of a relatively bad game no less) touch someone in the way
this one seems to have. I
am vaguely familiar with the old Amstrad CPC, but have never actually
seen or played that game before. From your description of the
game though, it sounds like the Game Boy Color version was definitely
based on that older version, but something got butchered in the
port. The funny thing is that I even mentioned in the review
that they had never created a game based on the fox before and
wondered why their mascot was a fox - shows how much I know! At
least I understand some of their weird (like the stage names) design
decisions now! ____________________________________ Q:
[Regarding Hercules: The Legendary Journeys on N64] i cant get over
the path to the third switch been trying for a month but i cant get
over it could you please help a desperate father of a 4 year old A:
It's been a long time since I've played Hercules: The Legendary
Journeys, but your problem is probably related to the fact that each
character has specific abilities. Try using another one of the
main characters and see if that makes things easier. ____________________________________ Q:
I AM WONDERING IF YOU CAN TELL ME WHERE I CAN PURCHASE THIS GAME.. I
HAVE LOOKED EVERYWHERE AND CAN'T FIND IT. A:
Telling us the name of the game is kinda important if you want us to
help you find it...
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