| Nintendo
Reports Profits
November 22, 2000
Japan's Nintendo Co Ltd, the
world's second-largest maker of home video-game machines, reported on Wednesday better
half-year profits mainly due to an increase in the value of its $4.3 billion dollar-based
assets.
However, the inventor of the smash-hit Pokemon game character, said that while its Game
Boy handheld player was doing well, sales of its flagship Nintendo64 game console --
intended to challenge rival Sony's runaway Playstation -- had disappointed.
But Nintendo said it was optimistic for next year because customers appeared to be
awaiting its next generation consoles.
It said the dollar's relative strength against the yen on September 30, when interim
assets are appraised, compared with six months ago boosted parent pre-tax profit in
April-September by 157 percent to 51.79 billion yen ($470.6 million).
In the same period a year ago, hefty appraisal losses on the firm's dollar-based assets
had offset robust sales of its hit Pokemon or Pocket Monsters, a craze among children
worldwide.
Profits were slightly above analysts' estimates of 44 billion to 50 billion yen, and
against 20 billion yen a year earlier.
That was despite a 26 percent drop in sales to 140 billion yen caused by the yen's
appreciation against the dollar on average compared with the year-earlier period.
A stronger yen decreases the value of overseas sales, which account for 79 percent of
Nintendo's total revenue, and often forces exporters to lower prices to remain
competitive.
Sales of its Game Boy hand-held game device and compatible software were strong overseas,
but those of its 64-bit home video game console Nintendo64 have been slack, hurt by Sony
Corp's PlayStation 2, launched in March at home and in October in the United States.
"We believe demand for Nintendo64 consoles and software has weakened because game
users are waiting for our new player to be released next year," Managing Director
Yoshihiro Mori told a news conference.
"Sales and profit are expected to rise in the next business year, helped by our new
game players," he said.
Nintendo plans to launch Game Boy Advance, the successor to the world's most popular
handheld game player Game Boy next March, and a new home video game machine "Game
Cube" in July.
SLACK SALES OF NINTENDO64
For the six months, Nintendo sold 10.16 million Game Boy consoles worldwide, including
8.77 million overseas.
Analysts said the sales could have been higher but for no supply problems due to parts
shortages.
Nintendo projected sales of 23 million Game Boy players for the full year, including one
million of Game Boy Advance. It expected sales of 3.05 million Nintendo64 consoles, down
from its May projection of 3.5 million.
"Cutting full-year sales estimates was not expected. But it may mean saving
production capacity before the launch of the new game machines," said Morgan Stanley
analyst Mitsuko Morita.
"We retain our outperform rating on Nintendo as the new game players are expected to
boost business."
For the full year to March 31, it projected a 78 billion yen group net profit on sales of
500 billion yen, down from its May forecast of 82 billion yen profit and sales of 540
billion yen, citing the weak Nintendo64 sales and an appraisal loss on shares.
Shares in Nintendo closed up 1.25 percent at 18,650 yen, prior to the announcement. They
have risen about 10 percent this year, but are down 29 percent down from the year's peak
of 26,400 yen.
Nintendo's profit recovery contrasted with the dim results of rival game makers.
Last month, Sony reported a group net loss of 68.47 billion yen in the six months, against
a 64.94 billion yen net profit a year earlier due to the heavy costs of launching
PlayStation 2.
A day later, Sega Corp issued a warning, forecasting a group net loss of 29 billion yen
against its initial estimate of a 600 million yen profit.
It blamed a cut in the overseas sales price of its mainstay Dreamcast game consoles to
fend off competition from PlayStation 2.
Source: Reuters
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