 |
|
Preview
By: Siou
Choy
|
| Developer: |
Silicon
Knights |
| Publisher: |
Nintendo |
| Genre: |
Survival
Horror |
| Est.
Release: |
02-14-02 |
| Posted: |
11-19-01 |
Everybody hold
your breath: relative newcomer Silicon Knights, not content to make
simply another survival horror, will be providing the GameCube with
it's first "psychological thriller" (ahem). Eternal
Darkness: Sanity's Requiem will offer gamers the opportunity to
play as several different characters in a storyline spanning over 20
centuries and 40-60 hours of gameplay, complete with multiple
endings for that "never-ending story" touch. Among
the playable characters are a medieval sorcerer, a centurion of the
Roman army, or a modern day woman (perhaps the most dangerous
character of all...just check out the roads, o ye of little faith).

Like several
other GameCube titles, Eternal Darkness was originally slated
for the Nintendo 64, but ported over last minute, for obvious
reasons. Apparently, Silicon Knights have made a few upgrades
in the move to the GameCube: rumor has it that the main characters
in the game will be made up of 5500 polygons (which is definitely
more than your average N64 character). It is also
possible to have 5-20 enemies on-screen at any given time, each with
a polygon count of about 3000. Volumetric fog, ray-tracing,
and reflections will make the game look more realistic; and this
isn't even taking into account the usual full-motion video sequences
(which are always well done, regardless of game or system in
question).
One weird aspect
of Eternal Darkness is the substance-abuse inspired
"insanity meter." The lower the meter dips the more
"insane" you become. In practical terms, this refers
to everything from physically harmless hallucinations affecting your
character's senses
(which place you into doubt as to what's actually going on at any
given moment), to more extreme cases, such as witnessing your own
death (which may or may not have actually happened, and may or
may not actually be about to happen). Like, pull out the black
light and fire up that bong, man.
To paraphrase
somewhat from Silicon Knights press release, the plot of Eternal
Darkness is as follows:
Long before
man walked the earth, the planet belonged to another species,
unbound by physics, nature, purpose or ethic (ooh, how
Lovecraftian). Thanks to such handy dandy deux ex machina as the ice
age and the continental shift, this species was driven into the
recesses
of the world, to lie dormant, until such time as the conditions were
right for their return.
The innocent
(ahem) human race, safe in its blind superiority ("blind
superiority"??) is oblivious to the danger it walks amongst
(yeah, nobody seems to mind all the civil rights intrusions
lately...). The Ancients want to reclaim the Earth as their own,
and have taken great pains to ensure their reign in the dawn of the
new millennium.
Secret
Societies, hungry for power and domination, mad with their
obsession, seek to restore the Ancients to their former mastery.
Over the aeons the sects have been active, scheming and plotting in
the darkness, worshipping entities and attempting to summon them,
through arcane magicks, blood and sacrifice (It's hard to resist
inserting a comment
about Republicans, here).
Twelve
people, their fates inextricably entwined with the destiny of the
human race, fight an incomprehensible war (well, at least put
out
an incomprehensible press release) against the malignant regime
of the Ancients. From a benevolent monk during the paranoia of the
Inquisition, to a Special Forces commando deep behind enemy lines,
the Chosen Few find their lives torn apart by the unseen evil, and
are forced to confront their fears without reward or glory.
Think that's
bad? Just wait - here's where the PR gets really
cheesy: The human mind is a fragile thing at best and confronting
the
numbing power of the Ancients is no small feat. These poor souls
will find the very concept of reality challenged, even fractured in
the
yawning maw of insanity. Some will fail, while others will brave the
grim dangers of their shattered minds, experiencing effects that
transcend that which is real, and that which is pure abhorrent
delusion. Yet (insert melodramatic sigh of relief here) not
all hope is
lost. The tools at their disposal are both ancient and
modern - from sophisticated technology like laser sighted automatic
rifles, (is it
just me, or are your teeth grinding at this point?) to the
mystical powers of arcane magick. After all, not all the servants of
the Ancients are immune to the edge of a sharp blade....(oh, my
God, spare me...).

Just to keep you
from getting bored, here's another blatantly obvious statement about
right wingers and corporate-governmental invasion of
privacy: The enemy are aware of the resistance of mankind, and
have infiltrated every level of its society. The lurking
abominations of the
Ancients hide behind trusted faces, (ahem) wearing their
skins like puppets, manipulating and controlling the fate of
humanity (and
I quote, "we was sittin' ducks for the po-lice
man..."). Dare you shed blood and bone, as well as
mind and sanity, for the sake of your kindred? (ooh, spooky AND
political).
Enough of that
nonsense (I know, I hear you begging me to STOP THE MADNESS.
Believe it or not, the press release ran even longer at
the mouth...). Fighting in the game features an enemy
targeting system. Using this system the gamer has the ability
to dismember specific body
parts of enemies (someone scream "Fulci lives!").
That aside, there have been complaints from demo players that
despite the implicit grue of such a concept, there just isn't enough
blood spewing from said vivisections (so all you slavering
gorehounds out there can just sit back
and take a chill pill).
In all, it seems
like an average day out for the hardened survival horror
addict. But judging from the screenshots provided on the
packaging, it hardly seems like a run-to-the-store, must-have
release to accompany that GameCube during the long winter after
Christmas months.
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