| Evolution
Worlds |
|
Preview
By: Siou
Choy
|
| Developer: |
Sting |
| Publisher: |
Ubi
Soft |
| Genre: |
RPG |
| Est.
Release: |
October
2002 |
| Posted: |
7-20-02 |
OK, anybody
familiar with Evolution: The World of Sacred Device and Evolution
2: Far Off Promise for the Sega Dreamcast raise your hands. Hmm.
OK, well, all three of you should be right at home when Evolution
Worlds is released for the Gamecube this October. You
damn well should be; Evolution Worlds is nothing more or less
than the DC’s infamous RPG duo packaged together and reformatted
to play on the GC. Well, OK, they claim there’ll be a few changes,
albeit ones that remain, in the grand scheme of things, essentially
cosmetic in nature. Of the few substantive changes to the game, the
most important will be the addition of the voice acting. DC gamers
who just had to buy every available title will no doubt
recall that Sacred Device was practically soundless (shades
of the Saturn!), while Promise featured Japanese cast
voiceovers (subtitled into English for the US release). Just to make
up for it, over 100 new voices have been added to the game. Of
course, anime fans will hear me when I express my hope that Worlds
offers the option of choosing between Japanese language with
subtitles or the new English dub in regards to Promise
(however unlikely this may be to occur). And wait for it…new
dungeons will be added to the game that can’t be found in the
Dreamcast versions. As if two games full of nothing but those
damn dungeons weren’t enough…

Being a
traditional RPG, Worlds will be chock full (perhaps too
full) of battles with monsters in castles and their dungeons,
searching for treasure, and the standard turn-based fight system
made popular by the likes of Final Fantasy. One thing that
distinguishes Worlds from the run of the mill is the use of
CyFrames, devices found throughout the game which can be attached to
any given character and give specific powers to the wearer, such as
the ability to project boulders at enemies. Mag, for instance, can
equip the Hammer CyFrame, thereby gaining (duh) hammer attacks, or
he can try on a Mind CyFrame, allowing him to use more powerful
spells. Better yet, each CyFrame is upgradeable: additional parts
can be attached to the CyFrames for further tinkering or
modification, so you can build your own personal super-weapon
(shades of Parasite Eve!). Funkiest of all, certain upgrades
will allow characters to equip multiple CyFrames at a given time,
which should seriously super-size that can of whoop-ass.

The skill system
is the same as in Sacred Device, with characters earning
technique points in battle which can be exchanged for new skills.
Another thing that makes Worlds a bit different from the
average RPG is how Sting has come up with some amusing and clever
attacks, played strictly for humor value (one character throws food
at his enemies!).
Those who missed
out on the Dreamcast version of Evolution: The World of Sacred
Device and Evolution 2: Far Off Promise will get another
shot at getting it when Evolution Worlds is released on the
Gamecube this fall.
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