reviewed Legend of Zelda: A Link to the Past and Four
Swords, I spoke highly of the multiplayer adventure that had
been tacked on to the SNES port. It was fun, challenging,
competitive, and altogether made Link to the Past that much more
worth the purchase. It was highly innovative, and I got a big kick
out of the communication required between players, both for
cooperating and deceiving. Well, as I had hoped, Nintendo is coming
out with a brand new Four Swords adventure. However, it is in an
When I first
heard that a new Four Swords was coming out on its own, I figured it
was either a complete GBA adventure, or a graphically updated GameCube
version. But much to my surprise, itís neither. Itís a GameCube
version, all right, but with GBA graphics. Also, it requires the Game
Boy Advance to play. This may be limiting to many gamers, but it also
offers an interesting gameplay feature. Players can monitor each
othersí actions on the TV, but when one enters a house, cave, or
tunnel, the game transfers to your private GBA screen, allowing you to
do things privately.
One of the best
things about Four Swords for GBA was the communication; it is
necessary for cooperating, which is necessary for completing the game.
But it also important for deceiving opponents, leading them
intentionally astray or gaining their trust and then screwing them
over royally. Hopefully that necessity will make a return. One worry
I have about this game, however, is the length. On the GBA, the length
was perfect. It canít be too long because itís multiplayer and has to
be over fairly soon. But for it to be really enjoyable it canít be too
short. But as a stand-alone on the GameCube it has to be of course
much longer than it was on the GBA. But this then presents problems
for multi-player coordination.
definitely hoping for something more from Nintendo for Four Swords.
I of course have yet to play it, so hopefully thereís something we
donít know about this yet. But Iím doubtful.