| Godzilla:
Destroy All Monsters Melee |
|
Preview
By: Siou
Choy
|
| Developer: |
Infogrames |
| Publisher: |
Infogrames |
| Genre: |
Fighting |
| Est.
Release: |
Q4
2002 |
| Posted: |
4-10-02 |
As trash film
aficionados are likely well aware, Godzilla is back. What they might
not know is that he’s not going to be satisfied trashing Tokyo
tower for the 10,000th time – no, the big G is coming
to the GameCube, and he’s bringing a whole lot of destruction with
him. And yes, we mean the real Godzilla, that old faithful of cheesy
Toho rubber monster flicks of the 60’s, 70’s, and 80’s, not
that cheesy Jurassic Park knockoff Sony saw fit to foist on an
unwilling public a few years back (and for this, we can only express
our eternal gratitude to the otherwise fickle and generally
disagreeable filmgoing public).

To aid Godzilla
in his rampaging orgy of destruction (not that he needs any
assistance, mind you), or at least coming along for the ride, are a
few Saturday matinee favorites: Mecha-Godzilla, King Ghidorah and
Mothra are all here, along with numerous other giant-sized costars
who shared the silver screen with the Big G at some small juncture
of his long and indisputably brilliant film career. (OK, so I’m
being sarcastic. I’d still rather watch Dagora the Space
Monster than crap like Scream, any day). Fourteen
playable characters in all are waiting to be unearthed in Godzilla:
Destroy All Monsters Melee.
Godzilla and his
pals will be able to duke it out in such offbeat locations as San
Francisco (the big G should give "good vibrations" a whole
new meaning!), Seattle (please, find all the grunge bands…and take
our vengeance for the early 90’s!), (surprise) Tokyo, and that
popular vacation hotspot, Monster Island. There will be a total of
10 stages of standard gameplay. Naturally, there are some hidden
stages to unlock. The stages have been done in 3D, with a few
undisclosed "special touches" to make it feel more like a
Godzilla film. The environments include buildings to be destroyed
(what, ANOTHER Home Depot? CRUNCH), cars and trucks futilely trying
to escape the mayhem (take that, you minivan driving clown!),
fleeing civilians (hey…is that a Baby Gap over there? Oops, sorry,
it was Godzilla’s FOOT!), even functioning traffic lights. The
destruction you cause in each stage serves more purpose than mere
catharsis – debris, rubble and detritus can be used as weapons to
throw against either your opponent or other buildings to induce
their collapse. The army will also be there in their usual,
generally helpful way. In typical "shoot first, ask questions
later" mode, they will only attack the monster causing the most
damage to the buildings and stage. So if you’re smart, you can use
your enemies against each other - throw your opponent into the
building and the army will help you out.
No fighting game
would be complete without combo systems and "special"
attacks. Just at a guess, Godzilla should most likely be able to
breathe fire (duh) and the other monsters, attacks unique to their
respective screen personae. Power-ups are scattered throughout the
game, appearing in such places as buildings you’ve destroyed.
Godzilla:
Destroy All Monsters Melee will
feature a four player mode along the lines of Super Smash Bros.
Melee. Here you and three friends can fight it out to see which
monster reigns supreme. Of course, there is also a single player
mode for the friendless.…or…for when your friends have gone home
and you just want to cause a little devastation (…yeah, that’s
the ticket). One of the more intellectual portions of the game is
the Destruction Mode. Here players compete to see who can cause the
most destruction in a given amount of time. Survival and Practice
modes are also included.
Fans of the
Godzilla series will have to wait until this fall for their chance
to kick some ass Godzilla style. My only regret is that Toho rival
Daiei’s flying turtle Gamera can’t be a part of the game. Who, I
ask, will the children have to defend them now?
Infogrames will
bring the noise to our shores this fall, playing at a Gamecube near
you.
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