| Castlevania:
Harmony of Dissonance |
|
Preview
By: Siou
Choy
|
| Developer: |
Konami |
| Publisher: |
Konami |
| Genre: |
Platform |
| Est.
Release: |
September
2002 |
| Posted: |
6-27-02 |
In
what amounts to an extremely brief lifespan, the Game Boy Advance
has all but cemented its position as a 2D gamer’s dream come true.
Already, the GBA boasts some of the nicest 2D side scrollers
available for any system to date, and has consistently proven itself
to be the platform for quality games among all the next-gen
competition (whose individual records remain spotty at best). Well,
surprise, surprise, it’s time to add one more quality game to the
pile. Castlevania: Harmony of Dissonance is the follow-up to
last years Castlevania: Circle of the Moon. In keeping the 2D
tradition alive, HoD will be developed by the same team that
were behind the original Playstation’s Castlevania: Symphony of
the Night (considered by many the best of all Castlevania
games).

In
a nutshell, here’s the plot: Dracula just doesn’t seem to want
to stay dead. This time around, he’s causing trouble for Simon'
Belmont’s descendant Juste. Juste’s friend Lydie has disappeared
and to find out what happened Juste must collect the "relics of
Dracula" to solve the mystery.
The
graphics for HoD will be a notable improvement over CotM, with
backgrounds and character designs appearing to be significantly
better and more clean than those of its predecessor. In fact, the
overall look and feel of the game, if we can judge solely by advance
screenshots, seems closer to SotN than CotM, which
should please gamers who felt that CotM wasn’t quite the
follow up they were hoping for. HoD will also be brighter in
comparison to CotM (notable for giving gamers a lot of
trouble in making things out, with it’s overly dark backgrounds
and characters).

Juste
is controlled like any other character in the Castlevania series: A
and B buttons to jump and attack; shoulder buttons to dash forward
and backwards. You will, of course, be able to equip various types
of whips, armors, and accessories, including such indispensable
secondary weapons as cross, ax, dagger and holy water. Helpful items
like healing potions and relics are found throughout the game; the
relics give you the ability to perform more advanced maneuvers like
the double jump. There will also be a spell system this time around,
allowing Juste to combine items and sub-weapons to create stronger
attacks and providing you with even more ways to fend off your many
enemies. In the interest of keeping things from getting too
repetitive and samey, HoD also offers a "Dual Map"
system (increasing replay value), a "Quicksave" feature
allowing Juste to save his progress at any point during play, and
some extra gameplay modes to be unlocked. But nicest of all, Harmony
of Dissonance is non-linear, allowing the intrepid gamer plenty
of room for exploration.
Expect Castlevania:
Harmony of Dissonance to keep would-be vampire slayers’
schedules booked on its September release.
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