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Preview
By: Siou
Choy
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| Genre: |
Platformer |
| Est.
Release: |
Nov.
5, 2001 |
| Posted: |
June
4, 2001 |
It's been a long
time coming, but everyone's favorite assistant plumber Luigi will
finally get the starring role in his very own game. No longer will
he be relegated to the demeaning position of being Mario's sidekick
(for those less versed in Nintendo lore, Luigi is the second player.
You know, the one who looks just like Mario, but in green and white
instead of red and black). Yes, Luigi is coming into his own at last
by way of the GameCube's Fall release Luigi's Mansion.

As luck would
have it, Luigi has come into ownership of a mansion all his own.
Conditioned by decades of second-stringerdom, he asks his old pal
Mario to met him there. Upon arrival, however, Luigi discovers Mario
is missing, and worse, that the house is haunted (isn't that always
the way?). In a nod to the 1970's, Luigi consults a "paranormal
researcher", who informs Luigi that to save Mario he must brave
the mansion and confront it's inhabitants. Armed only with a
flashlight and vacuum cleaner, Luigi is charged with capturing all
the ghosts within. By shining the flashlight on a ghost, Luigi will
temporarily startle and freeze it in place. But watch out - if
you're not quick enough, Luigi will be the one that ends up pulling
a Shaggy, and wind up scared, screaming and scuttling around flat on
his butt. Once the ghosts have been distracted, it's time to pull
out the vacuum cleaner and do a little "ghostbusting",
sucking the ghost into the vacuum. The vacuum can also be used to
collect coins and other items of use that appear throughout the
game. Be careful, though - the longer you use the vacuum, the more
it heats up. If the vacuum meter gets to 10, Luigi's pants will
catch on fire (and you get to enjoy the sight of him scooting along
the floor on his butt in an attempt to put it out). Lest I forget,
there is one additional tool to aid you in your cleanup - in a
cheesy self-promotional plug, a Game Boy Color serves as Luigi's map
and communicator.

Surprisingly
enough, the usual "jump and stomp" actions common to Mario
Bros. games are nowhere to be found here - Luigi doesn't even have a
jump command. In stark, if refreshing contrast to the fast pace of
previous Mario Bros. games, Luigi's Mansion is rather deliberately
paced, the emphasis being shifted towards fomenting a spooky
atmosphere.
In a somewhat
confusing development, control of Luigi is different than in
previous games - the camera stick, rather than the analog stick, is
used to manipulate Luigi (the analog stick is used to direct the
flashlight). The R button is used to activate the vacuum to suck in
the ghosts. Such mundane but necessary actions as opening doors are
done by means of the A button.

Going by the
screenshots provided, the graphics in Luigi's Mansion appear
to be nothing short of spectacular, taking full advantage of the
GameCube's 128 bit power. Dust particles can be seen swirling about
in the flashlight's beam. Real-time shadows are apparent, with areas
becoming visible as Luigi moves his flashlight from object to
object. Even the ghosts in the game have a transparent look and feel
to them. Another example of the developers' attention to detail is
how when a room has been cleared of ghosts, the room is transformed
from dark and spooky to bright as day.
I've always been
a fan of Luigi and am extremely glad to see him get a chance to star
in his own game rather than just playing second fiddle to Mario. Luigi's
Mansion will be a launch game for the GameCube's November
release.
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