Forget about
you, the environment, and me; the future isn’t a great place for Mace
Griffin (you have to know where your priorities lie, after all).
Mace Griffin Bounty Hunter takes place about 100 years in a
future wherein mankind has spread its corporate plague to even more
parts of our poor galaxy. Just like in real life, the greedy,
soulless bastards are running out of things (and people) to exploit
here, so it’s off to space for new markets to plunder for resources.
Space pirates and renegades do their best to keep the suit-and-ties in
line, but generally provide no more annoyance than another pimple on a
certain corporate-sponsored political figure’s ass. As a member of
the peacekeeping unit popularly known as “the Rangers” (funny, the
last thing I’d associate with NY Rangers fans is peace), Mace Griffin
did his best to keep things “under control” for the status quo. But
during the game’s first mission, Mace is forced to reassess his
priorities (and loyalties), when he gets set up and convicted of
murdering his fellow Rangers, and winds up sent up the river for a
decade. On his release, Mace turns his back on the whole “law and
order” bag and sets out for revenge, scoring funds as a bounty hunter.
And this is where you come in. And here I thought “Bounty
hunter” meant you played as Nancy (“Rosie”) Walker, searching for that
last roll of paper towels to clean up all that spilled truck driver
coffee at 3am.

Providing the
voice of Mace Griffin is former Black Flag singer, spoken word artist
and Rollins Band frontman, Henry Rollins (hmm…Hank seems to be
relishing the cop roles lately. Can you say “Police Story”?).
Gameplay in
Mace Griffin is a mix of first person shooter and space flight
simulator. You get to pilot several space crafts throughout the game
between individual missions (sort of like Bebop without a
central ship to reconnoiter to). The rest of the game takes place in
the FPS mode. Mace Griffin is supposed to be open formatted,
allowing for a great deal of interaction with your surrounding
environments (such as the ability to duck and hide behind objects).
Graphically,
Mace Griffin looks as good as any other FPS on the market (for what
that’s worth). Character models are nicely done for one of these
jobs, and we’re told that Warthog is “making use of the latest
technology” as bump maps. Whatever.
Certain
missions will be randomly generated. These don’t affect the story to
any great degree, but do help your wallet by providing you with
money for successful completion (in other words, nab the guy and bag
the bounty; i.e., what passes for your day job here). Much like
Parasite Eve 2, money from these jobs can be used for supplies
like ammo and weapons, or to upgrade your current one. Naturally,
when you progress further into the game, these random missions will
become less important, as you’re provided with missions that actually
further the story. So it’s your standard putz around and level up
before you can do anything substantive deal. Gee, think video game
manufacturers are trying to teach us some backhanded lesson about life
here?
Gamers with
friends and some semblance of a life will be disappointed to know that
there is no multiplayer mode in Mace Griffin, so the storyline
will have to suffice. Replay value is cut a great deal due to this
oversight; a surprising one as this option is a FPS standard, and is
in fact what gamers seem to enjoy most about the genre.
Mace
Griffin Bounty Hunter
is being developed by Warthog and is expected for release on Xbox and
PS2 on June 19th, and on September 2nd for GameCube and PC.
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