| Super
Mario Sunshine |
|
Preview
By: Siou
Choy
|
| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| Genre: |
Platform |
| Est.
Release: |
8-26-02 |
| Posted: |
3-12-02 |
| Updated: |
4-3-02 |
| Updated
By: |
Jared
Black |
Nintendo has
released six new screenshots of Super Mario Sunshine in
action. These six new screens show Mario conversing with
weird-looking NPCs, spraying water, hanging, facing off with an
enemy, and more.

Also, Nintendo
has posted the official storyline on it's website. Straight
from the source:
The storyline
in Super Mario Sunshine is much different than what you might
expect. This time, things are much more complicated than simply
rescuing Princess Peach from Bowser. The adventure starts when Mario
and Peach decide to take a well-deserved vacation to a beautiful
island in a remote location. Since the island is perpetually sunny
and inhabited by friendly locals, it seemed like the perfect choice
at first.
In typical fashion, poor Mario never gets a chance to relax. When he
arrives on the island, he notices ugly scribble marks covering the
walls throughout the community. What's worse, the person responsible
for the scribbling has disguised himself to look just like Mario!
Mario is falsely accused by the locals, so he decides to get to the
bottom of things. Armed with a new water-pumping backpack, Mario
sets out to clean up the scribbling and reveal the identity of the
true villain.
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Every longtime
Nintendo fan must have noticed: despite the fact that their bid in
the next-gen stakes, the Gamecube, launched several months ago…something
is missing. We’ve heard from Luigi but no Mario. Sure, he’s made
some brief appearances in a few launch titles; but to date, there’s
been no actual, bonafide Mario game. And for a company that
survived one of the lamest systems ever to collect dust on retailer
shelves solely on the dubious merits of the Pokemon and Mario
franchises, that’s somewhat of a shock. But good news is on the
horizon: those with a jones for bad pseudo-Italianate accents won’t
have to suffer those nasty withdrawal symptoms for much longer. The
rather fruity sounding Mario Sunshine (tentative title) is
slated for a late summer release in Japan, with a North
American release sure to follow.

In a sharp
departure from the standard brightly lit fantasy playland
backgrounding most every Mario game since the early days of the
Nintendo, Mario Sunshine will shift its mise en scene to
perhaps the most grim and foreboding place of all: suburbia.
Rooftops, telephone wires and high rises pepper Mario’s world this
time around. The backgrounds in Mario Sunshine are still
bright and green, though somewhat far askance to what you’d
expect, given at least a decade worth of cheesily ebullient and
garishly lit Mario franchise entries. Huge, interactive levels
should keep platform gamers happy, expanding greatly on what has
become the standard for this sort of thing. In fact, rumor has it
that the levels in Mario Sunshine are easily the largest
found in any Mario game to date.
The majority of
Mario’s moves from Mario 64 are back. As expected of a
Mario game, Mario Sunshine will involve a ridiculous amount
of jumping. Mario will be able to jump, triple jump, backflip
sideways, run, slide, and bounce off the walls on demand; proving
once and for all that he’s ready to take his place in corporate
America.

In place of
vegetables, shells, and POW Blocks for use as weapons, Mario will
have to make do with items such as crates and barrels. In a
doubtless criminally negligent disregard for the current water
shortage, Mario will also sport a water squirting device to aid him
in his (mis)adventures. A water meter can be seen to show just how
much water Mario has left. The exact usage of this device is unknown
at this time, although it’s speculated that it’ll be used to
clean up various glops of paint strewn about the landscape.
Mario looks as
best as a short, fat, bulbous nosed caricature can in Mario
Sunshine, with a character model similar to that of Mario 64,
but enhanced with a raised polygon count and fuller texture and
taking full advantage of the expanded power of the Gamecube. There
are even such unexpected nuances as the addition of facial
expressions, allowing Mario to display emotion, real-time lighting
and shadows. Even lens flares for a sun effect and reflections are
all part and parcel of Mario’s new enhanced look and feel.
Hopefully we’ll
learn more about Mario Sunshine soon.
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