| Mega
Man Network Transmission |
|
Preview
By: 2nd
Opp
|
| Developer: |
Akira |
| Publisher: |
Capcom |
| Genre: |
Platform |
| Est.
Release: |
TBA
2003 |
| Posted: |
3-10-03 |
Back in the NES
and SNES days, one game character I always considered to be
"part" of Nintendo was Mega Man. From the original through
the Mega Man X games, I knew I could always find him with
Nintendo. Then the worst thing happened: N64. Suddenly Capcom turned
to Sony, and almost all of Mega Man's new adventures were on
PlayStation. Now here we are in the next generation of gaming
systems, and Capcom has sent Nintendo fans a glimmer of hope: Mega
Man Network Transmission for Gamecube.

The plotline for
MMNT is set between the two Game Boy Advance titles: Mega Man
Battle Network 1 and Mega Man Battle Network 2. In Mega
Man Network Transmission new problems are popping up in cyberspace.
One of the biggest new problems to hit is a new virus named the
"Zero Virus". To battle this Mega Man and .Lan must enter
the virtual realm of cyberspace itself and take out the virus.
Capcom promises
characters from both the GBA games to appear in Mega Man Network
Transmission. All fully rendered in 3D, with a splash of
cel-shading. This adventure will take place in classic Mega Man,
side-scrolling form, and will borrow many features from the GBA
games. One of the main features to be used is the Chip System, in
which players collect and use chips to upgrade Mega Man. There is
also a rumor that the game will have GBA connectivity, allowing
chips to be traded between games. This opens up the play style of
the game to more gamers, letting them customize Mega Mans weaponry
with more then 100 attacks.
Right now Mega
Man Network Transmission is looking very promising, and I can
only hope that this is a sign that more Mega Man titles are
on the way. While it's soon to be released in Japan, no specific
date has been set for the USA or Europe. Until then we'll keep you
posted.
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