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| Preview
By: Roger Taylor |
| Developer: |
Intelligent
Systems |
| Publisher: |
Nintendo |
| Genre: |
Racing |
| Est.
Release Date: |
August
27, 2001 |
| Posted: |
11-03-00 |
Updated:
7-19-01
Updated By: Jared Black
Now that Mario
Kart: Super Circuit is out in Japan, Nintendo has unleashed a
ton of new media of the game. As a result, we've got four
course maps (the entire Lightning Cup), new screenshots of each of
the first four tracks, and renders of all the different
items available in the game. We've also got four more general
screenshots of the game in action. Enjoy.
_______________________________
Updated:
1-27-01
Updated By: Jared Black
Nintendo have
released four new screenshots of Mario Kart Advance in action, and
we've of course got them for you to drool over. In addition to
confirming three of the tracks in the game (your standard
desert, ghost house and Peach's Castle courses), they also confirm
the final roster of drivers. Whether there will be hidden
drivers or not remains to be seen.
New
Screens (click to enlarge):
_______________________________
With the
possible exceptions of Tetris, Super Mario 64 and Goldeneye, I have
spent more time playing Super Mario Kart for the SNES than any other
game in my life. And why not? It was, and still is a
fabulous piece of software that combined a great racing experience
with an outstanding multiplayer battle mode. That said, when
Mario Kart 64 didn't improve on that formula all that much, many
people were a tad disappointed. Still, in a recent Japanese
poll, Mario Kart 64 was ranked as the fourth most popular title for
the system.
I suppose that how you reacted to Mario Kart 64 will determine how
you react to Mario Kart Advance because, like Mario Kart 64, Advance
does not improve drastically on its predecessor. In fact,
Mario Kart Advance is more of an
attempt to recreate the original Mario Kart on the Game Boy Advance.
And from what we have seen so far, Nintendo is doing a darn good job
of it.
The graphics look to be a jump ahead of the original Mario Kart, but
not as sharp as the N64 version. As you can tell from the
screenshot below, the characters look fantastic for a handheld
system, while the backgrounds look pretty standard.

On the gameplay front, Mario Kart Advance plays remarkably similar
to the original version. The controls are still very basic,
with the A button being the accelerator, the right shoulder being
used for hopping, and the left shoulder for firing weapons.
The courses are standard Mario Kart fare (ghost course, beach
course, etc). Many of the weapons from the N64 version
were implemented though, including the popular spike shell, and the
three turtle shells.
Most people will tell you that the best part of Mario Kart was the
multiplayer. That is why the most intriguing aspect of Mario
Kart advance
has to be the ability to link up to other GBAs using the link cable,
or through the Game Cube when that becomes available, in order to
play against up to three other friends; either in a race or
deathmatch. Mario Kart Advance will also feature download link
play, which means that up to four GBAs can be hooked together to
play Mario Kart, using only one cartridge. This is definitely
good news for those of us with friends who don't plan on buying the
game.

Mario Kart Advance is an update to a classic game, that should
satisfy most anyone who enjoyed the previous versions, or anyone who
liked recent knock-offs like Crash Team Racing. This is
definitely one of the more exciting titles announced for the GBA so
far. Look for it when the system launches in July 2001.