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Preview
By: Tikerman
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Platform |
| Est.
Release: |
March
11, 2003 |
| Posted: |
2-11-03 |
Hardcore MegaMan
fans will immediately recognize this game's title, MegaMan &
Bass. Perhaps they know it better by its Japanese name, Rockman
& Forte, by which they probably have known it since its Japanese
debut in 1998 for the Super Famicom (AKA Super Nintendo in the US).
These fans have begged Capcom to bring the game to the states, but
with no luck. However, recently, Capcom brought back the popular
game via the Gameboy Advance, and a glimmer of hope arose for
MegaMan fans. Well, the prayers of these fans have come true, and
Capcom has announced that the game will hit the GBA in America in
March 2003!

The game stars
our classic hero, MegaMan, as well as his arch-rival, Bass. MegaMan
and Bass are big time enemies, but now they have to forget about
their rivalry to face a new threat: King. King is a powerful robot
gone bad, and he has threatened both the good citizens of the world,
whom MegaMan defends, and the sinister Doctor Wily, who constructed
Bass and demands his loyalty.
In the Super
Famicom version of this game, the player can select either Bass or
MegaMan to play as, each having their own unique abilities, and play
that character through an opening stage, 8 bosses, and King's lair.
The game offered a lot of action with two very different
experiences, MegaMan or Bass. MegaMan's abilities included the
slide, charge-up cannon, and the services of his faithful
robot-pooch, Rush. Bass, on the other hand, had powers like the
double-jump, automatic fire, and directional shots, as well as
various powers from his wonder-dog, Treble.
It also gave
gamers the challenging trial of finding all 100 data CDs, each of
which when obtained will give the player a "card" of sorts
which displays a drawn character from any one of the MegaMan games.
These include bosses, head bad guys, supporting characters, and so
on. All 100 CDs were hidden throughout all the levels of Rockman
& Forte, and it is expected that it will be included in the
American MegaMan & Bass cartridge.
Lastly, those
who have played Rockman & Forte on a Super Famicom machine (or
through…not so legal means), will be hopeful for additional
features of the game, such as more data CDs, a playable ProtoMan,
multiplayer, and extra levels. Nothing from Capcom seems to suggest
any of these, and it is most likely that this a straight port of the
Super Famicom game, but we can all be hopefully, can't we?
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