What’s this? A real-time strategy game for a handheld? Well, if
anyone can pull it off, it is Nintendo, who is developing the game
in addition to publishing it.

As opposed to most recent RTS games where the strategy is based
mostly around finding which units match up best with your opponents
units; Napoleon takes an approach similar to Ogre Battle 64, in that
most of the strategy is based around the placement of your units.
For example, is sending multiple soldiers on all sides of your
enemies more effective than sending all our your units head on at
your enemy? That is one question you’ll have to answer if you want
to succeed at Napoleon. Judging by the screenshots that Nintendo has
released so far, there are at least three different kinds of units:
cavalry, foot soldiers, and cannons. You decide how many of each to
buy, and must find how to make them work well in unison.
There is one very unique thing about Napoleon that also makes it
very realistic. Instead of controlling all of the units directly,
you only control one general on horseback. Using this general, you
can give orders to your units by riding up to them and telling them
what to do. This is also good news when you consider how hard it
would be to control multiple units using the GBA’s D-Pad.

Napoleon’s graphics look very detailed and should only improve
as development time pushes forward on this exciting title.
Nothing is known so far concerning the story. But we can assume
that it has something to do with one of the greatest general’s in
the world’s history, Napoleon.

Napoleon is helping to open up a genre that is all but foreign to
handheld systems. At the same time, it is also proving that the GBA
should focus on all audiences more than the Game Boy did. Hopefully
this title will fulfill its potential.