 |
|
Preview
By: Siou
Choy
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Puzzle |
| Est.
Release: |
March
31, 2003 |
| Posted: |
3-11-03 |
With so many bad
games being ported to the Game Boy Advance, one wonders why the
folks at Nintendo see fit to continue. After all, there are very few
games worth porting over from the days of the Playstation;
particularly five years on from their initial shot at popularity.
One of the few exceptions to this rule is Nintendo’s decision to
port Capcom’s Super Puzzle Fighter II Turbo into a second
life on the GBA. This rare game has been seen to sell for over a
hundred dollars on Ebay in its original PS version (!), so anybody
with any degree of business acumen should be able to tell interested
parties that this second shot at the game is an opportunity not to
be passed up.

If we include
the "hidden" characters, you get to choose from 11
super-deformed versions of fan favorites from the Street Fighter
and Darkstalkers series, including such luminaries as Ryu,
Ken, Felicia, and Morrigan. The same three hidden characters from
the original Playstation version are all present and accounted for
in the GBA version, so fans of the irritable scroll can rest easy.
For those who don’t know, the game is a variation of Tetris
(well, OK, more like Next Tetris) since blocks are done in
3D, and there’s no real "solo" play - you’re playing
against an opponent, whether actual or computer generated). Each
character has his/her own special gem drop pattern. Gems fall in
more or less set color schemes onto opponents, while your character
jumps up and down and makes faces in the center (think a more
animated Puzzle Bobble). All the characters allow a manually
induced taunt once per round, but if you pick loser character Dan,
you get the option of unlimited taunts. Be warned, though – in
keeping with the character, those taunts are pretty empty ones,
since his drop pattern is exclusively red (and thus extremely easy
to remove, in large quantities at a time).
In keeping with
the standard for the PS version, gamers will be able to play Puzzle
Fighter against a friend by means of a link cable (and two
carts); or more intimately, on the same GBA (by having one player
use the D-Pad and the left trigger and the other use the A and B
buttons and the right trigger).
Most of the
original game and music have been brought over and translated to GBA
specifications. Only the remixes have been left out of the
unlockable "goodies" section. Otherwise, you can get the
extra costumes and music found in the PSX version of the game.
Anybody who
missed out on Super Puzzle Fighter II Turbo in its
Playstation incarnation should make a point of getting out to stores
this April for its GBA release.
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