Ready
2 Rumble:
Round 2 |
|
Preview
By: Siou
Choy
|
| Developer: |
Midway |
| Publisher: |
Midway |
| Genre: |
Boxing |
| Est.
Release: |
June
11th, 2001 |
| Posted: |
4-26-01 |
Boxing fans
itching to take on the best in the virtual fighting arena won't have
long to wait. Midway's Ready 2 Rumble: Round 2 will be a
launch game for the Game Boy Advance when the system makes its North
American debut on June 11.

Most of the fan
favorites like Afro Thunder, Angel "Raging" Rivera, and
Lulu Valentine are back for another go, but longtime series fans
will be surprised to find Butcher Brown and Boris Knockimov
conspicuous by their absence. All told, there will be 11 boxers
available for selection, which number includes the expected (if
somewhat diminished) allotment of hidden characters.
Of course the
game wouldn't be complete without the voice of Michael Buffer, that
guy who somehow got 15 minutes of fame out of bellowing "let's
get ready to rumble!" before most heavyweight championship
title bouts. As a special treat, the GBA version also includes a
playable character called, none too creatively, "rumble
man", who bears more than a passing resemblance both physically
and vocally to the aforementioned Mr. Buffer. Doubtless, this should
prove to be a real draw for those whose regular haunts include such
highbrow entertainment functions as the car shows and monster truck
rallies he frequents in a semi-professional capacity.
Naturally, the
GBA's take on R2R will include the rumble feature made popular in
the Dreamcast and Playstation 2 versions. To unleash a series of
special moves the player needs to build up their "rumble
meter", which increases every time their fighter lands punches
on their opponent. Once the rumble meter is full, the gamer has to
hit the "shoulder" buttons simultaneously to unleash a
flurry of nigh-unstoppable blows. Contrarily, the stamina meter also
plays an important role in the game, with levels shrinking after
each punch is thrown. This results in a fatigued condition marked by
a slowdown in speed which makes combinations of punches
significantly more difficult to execute.
The standard
arcade, championship, and survival modes will be available in the
GBA version as well. In arcade mode, you select a boxer and square
off against randomly selected opponents. Championship mode provides
you with the opportunity to rise in ranks and build up your boxer by
facing a predetermined series of increasingly difficult opponents on
the R2R circuit. Mini-games between each match allow you to increase
the stats of your fighter. Lastly, survival mode gives you the
chance to see how many fights you can get through on a single health
bar.

Judging from
promotional screenshots provided, the graphics for R2R:R2 appear to
be a mix of sprites and polygons, the combination resulting in a
very nice looking two-dimensional boxing game. Graphically, the GBA
version already looks leaps and bounds better than the Game Boy
Color version - of course, we're hardly talking Dreamcast or PS2
here. The camera in R2R: R2 is basically locked into a side-on
perspective, zooming in and out as necessary throughout the course
of the bout, with the camera rotating around the boxing ring to
create the illusion of 3D. Additionally, the GBA's processor is not
fast enough to calculate the movements of the characters in real
time, so Midway has captured some key frames from the more powerful
console versions and converted them into more easily animated 2D
sprites.
Regardless of
any of the aforementioned system limitations, Ready 2 Rumble was the
first boxing series to capture my attention since Mike Tyson's
Punch-Out! on the NES, and I remain eager to see how it fares in
it's second attempt to adapt to a 2D milieu.
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