| Resident
Evil Zero |
|
Preview
By: Siou
Choy
|
| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Survival
Horror |
| Est.
Release: |
TBA |
| Posted: |
10-10-01 |
If there's one
thing Capcom knows how to do, it's how to keep a series alive. Just
look at how long running, and popular, the Street Fighter and
Mega Man series have been (and remain to this day). And
perhaps nowhere is this so true as with Capcom's infamous zombie
slugfest, Resident Evil. The series has the distinction of
having been on literally every home console from its inception to
date, and continues into the age of next-gen with the release of Resident
Evil Zero for the Nintendo GameCube. In these days of ubiquitous
cross-platform ports, RE:Zero will be one of those rare exclusives
designed to draw fans to the Gamecube.
Originally
slated for the N64, Resident Evil Zero is a prequel to the
series and stars Rebecca Chambers, apparently seen briefly in the
original Resident
Evil. Rebecca was part of the S.T.A.R.S. Bravo team that was
sent to investigate the mansion (don't feel bad; I played it less
than a year ago, and I don't remember her either). In keeping with
tradition, you will be able to switch between characters: the
ever-popular "Billy Cohen" will be your second playable
character. Trying to be mysterious and scary, Capcom's advance press
informs us that (to paraphrase) "little is known about this
character, except that he is a fugitive naval officer,
court-martialed and sentenced to death for murdering two fellow
soldiers, who managed to escape while being transported to
prison". Ooh, spooky. Are you scared yet? In a series first,
RE:Zero will allow you to switch between the two characters at will.
The majority of
the game will take place on a train. But this isn't just any train -
because this train will be filled with zombies. (gasp!) Yeah,
okay, you knew it was coming. Yep, a train full of zombies. You know
the whole shtick by heart now; they like to eat flesh, and you're
looking tastier than a Chinese buffet at the moment. OK, so it's not
much of a plot; but I'm sure it will be better than RE2 or 3
(neither of which even bothered to have one). Goofy, maybe;
predictable certainly; but sounds like fun - count me in!
The controls to
the game (with exceptions noted below) will be similar to the ones
found in previous Resident Evil games. One of the biggest changes to
gameplay will be the ability to drop items and leave them behind,
whether or not you are picking up a new one. No longer will you be
forced to find one of those crummy storage boxes (that always seem
to be halfway across the world when you need them) to choose what
you do and don't want to carry and where you want to leave stuff, so
it'll be there when you come back (or better yet, when your other
playable character happens by). In other words, Capcom has finally
caught up with Square's 1997 masterpiece Parasite
Eve (the first one, not the crappy RE knockoff of a sequel). And
it's about damn time.
Although at this
point, little has been revealed about the game's plot, we do know
that it will deal more directly with Umbrella Corporation, the
company that caused the creation of the zombies. More background
information and questions left unanswered in the series so far will
be filled and retrofitted in, including the mystery of the Bravo
team massacre that occurred just before the events of the original
Resident Evil. Perhaps most intriguing to those fans (like myself)
who believe that despite certain graphical and gameplay
improvements, the best days of the series were found at its
inception, Shinji Mikami, creator of the series, will be returning
as director (for the first time in 5 years).
A couple of
things you'll need to know about gameplay (at least judging by the
demo at E3):
- Somewhat
unbelievably, (and I imagine this would be corrected by the time of
release), there's been a distinct turn into retro gaming, in that
movement appears to be controlled by means of the directional pad,
rather than the analog stick. Talk about unpleasant surprises.
Again, logic would dictate that this would be a factor of the early
stages of development, rather than an indication of the final
product.
- On the other
hand, the quick turn option introduced in RE3 was present,
and a welcome addition to the game, as a train hardly provides the
maneuverability one would be accustomed to in any other situation.
Worse, and somewhat unrealistically, you won't be able to slip
behind the seats for additional cover; so essentially, we're talking
narrow corridor warfare here. Is it any wonder Capcom is calling
this the most difficult of the RE games?
All told, with
the expected patch-up of the analog stick issue, RE:0 should be an
amusing way for zombie fans (like myself) to pass the evening. And
that's as much as can be expected from even the best in home video
gaming. Gambatte, Capcom! Ike, Nintendo!