 |
|
Preview
By: Siou
Choy
|
| Developer: |
Vicious
Cycle |
| Publisher: |
TDK
Mediactive |
| Genre: |
Action |
| Est.
Release: |
October
2002 |
| Posted: |
8-1-02 |
OK,
for all 10 of you who don’t know what Robotech is, here’s the
scoop: Robotech is a compilation of three separate Japanese mecha
series, packaged together and re-edited into one continuous
storyline for US consumption back in the early to mid 1980s. What
made it special, of course, was the human drama - the romances, the
personal issues, even the deaths of characters you became attached
to in the course of months and months worth of blazing battle. More
uniquely, there were no real reruns to suffer through or tune out
from – the (rather long) series ran continuously once, perhaps
twice, before fading into oblivion.

To
put it quite succinctly, Robotech is almost unanimously noted by
anyone around at the time to be the most important, if not first,
anime they were ever exposed to (old folks love to cite the lame
Speed Racer and Astro Boy, and a few hold tender memories of the
more maudlin Battle of the Planets or Robotech’s late 70’s
precursor, Star Blazers). Thanks to the folks at Vicious Cycle, fans
of all ages can relive the series once again (sort of) with Robotech:
Battlecry. Vicious Cycle is developing the game for TDK
Mediactive, for a fall release on all three next generation
consoles.
Never
mind the fact that this is no RPG (thus missing the whole point and
appeal of the actual series, to focus solely on the mecha/fighting
aspect), here’s the real "sort of": instead of
being able to play as such cherished anime luminaries as young
hotshot pilot Rick Hunter or my personal favorite, Skull Squadron
leader Roy Fokker, you take on the role of some schlub named (of all
things) "Jack Archer, a pilot in the Robotech Defense
Force". The explanation is that this game takes place before
the Robotech anime. Of course, you still have to fight off the
Zentraedi forces as they launch their attack on planet Earth. Good
news mitigates the bad, though, since Roy Fokker will be in
the game, as a personal trainer of sorts to assist you and guide you
through various levels. For example, Roy guides you through each of
your Veritech fighter's forms: fighter, guardian, and battloid. One
form may be better suited than another to any given mission, which
means you have to learn how to master each stage of your Veritech,
both on ground and in air.
But,
you ask impatiently, sweaty little otaku hands rubbing together
greedily, how does it look? Nice. Cel-shaded graphics have gotten
pretty popular of late, and Robotech: Battlecry will be
taking full advantage of the format. What better way to give a video
game an anime feel than to make it look more like an anime?

In
keeping with the current rage in DVD marketing, Robotech:
Battlecry will be released in a special Collector's Edition in
addition to the normal edition. In the Collector’s Edition you get
a Robotech T-Shirt, CD Soundtrack, "Art Cards" (including
a 3-stage "Lenticular Motion Card" which shows a
transforming Vertich fighter), a numbered Defense Force dog tag, and
special box in addition to the game. The cost of the collection? A
massive $79.99, placing it roughly in line with Working Designs' recent Arc
the Lad Collection.
North
American fans of the Robotech series have been taunted and teased
with the promise of a domestically released Robotech game for years
now. It looks like some people’s fevered little dreams may finally
become a reality when the game is released this October.
Additional
Media (Xbox Screens):