released 10 brand new Rogue Squadron 2 screenshots, just to taunt
and tease us. I don't know how much more of this I can take...gimme!
Also, all six of
our previous updates (do we love you or what?) have been condensed
below into one nice package.
have finally unveiled Star Wars Rogue Leader: Rogue Squadron 2,
and it's a beauty of a game. First, the game has an official
logo, as you can see above.
LucasArt's official description of the game:
you've got what it takes to lead the elite Rogue Squadron? Now's
your chance to jump into the cockpit of an X-wing and find out. Join
Luke Skywalker and the Star Wars galaxy's most daring pilots as they
return to face off against the Empire in Star Wars Rogue Leader for
Nintendo Gamecube. As in the original hit game for N64, you'll
relive favorite Star Wars battles including the perilous Death Star
trench run, a daring space attack on a Star Destroyer and the
legendary battle on the ice planet Hoth. Rogue Leader features
stunning, movielike visuals and immerses players in an intense
action-arcade experience. Aerial conflict takes place in a variety
of craft such as the legendary X-wing, A-wing, and B-wing. The
squadron is yours, Rogue Leader!
first-generation title pushes the Nintendo's technical
capabilities to the limit with incredible graphics and intense
vehicles from classic Star Wars movies with an unprecedented
primary campaign missions include a Death Star attack, battle on
Hoth, rescue, raids and a multitude of other air-to-ground and
air-to-air combat situations
environmental effects--watch the twin suns of Tatooine rise and
set or race your vehicle to complete a mission before darkness
six gorgeous new screenshots to drool over. Even at this early
stage of development (bump-mapping and other effects haven't been
implemented yet), the graphical improvement over Star Wars:
Starfighter is already very apparent. E3 is only days
Factor 5’s Star
Wars: Rogue Squadron for the Nintendo 64 was an important
title in many ways. First of all, it was a hell of a game. Not only
was Rogue Squadron the best Star Wars game ever to be released for a
home console, but it was one of the best titles to come out in 1998
overall. Second, the game introduced ground breaking sound
compression techniques, giving it the most realistic sounding sound
effects and best music on any N64 cartridge made at the time.
perhaps most importantly, Rogue Squadron launched the Factor 5 team
to stardom. Since 1998 they have worked on an excellent sequel: Star
Wars: Battle for Naboo, using the same engine; and also on a
port of the PC game Indiana
Jones and the Infernal Machine. Factor 5 has also worked in
conjunction with Nintendo to develop GameCube’s sound chip.
Now Factor 5 is
the first third party developer to show off GameCube material. They
did this at Nintendo’s Space World show in the form of an
incredible demo based on their new game Star Wars: Rogue Squadron
2. While no official information on the game has been released,
we can discern a lot from this little demo.
simply put, are breathtaking. When I first saw the video I could
have sworn that I was watching a cinematic sequence. These aren’t really
in game graphics are they? Well, get ready to cheer, because they
are. But the most interesting aspect of all is not that the graphics
are smooth, beautiful and incredibly detailed; it is the amount of
stuff on screen at once. With a gigantic Death Star looming in the
background, Factor 5 was able to fit 70 Tie Fighters on the screen
at once without a drop in framerate.
And, as with any
game developed by Factor 5, the sound was crisp, clear and
completely accurate. Everything sounded just like it came out of one
of the Star Wars movies.
No release date
has been set for Star Wars: Rogue Squadron 2, but it should make it
out sometime this year. The game will most likely be featured
heavily at E3 so be sure to check back afterwards for an updated