Street Fighter II Turbo Revival
Any fan of
fighting games should doubtless be aware of Capcom's seminal and
long running Street Fighter series. The Street Fighter
series has been referred to as THE fighting game series by
gamers and pundits alike and is still looked upon highly to this
day. In many ways, it served to redefine the fighting game genre
with the introduction of innovations such as "super meter"
and the use of "combos", and is a marked influence on 2D
and 3D games alike. With this in mind, Capcom has opted to continue
with the standard GBA platform of reissuing and updating past
bestsellers by releasing Super Street Fighter II Turbo for
the Game Boy Advance (retitled as Super Street Fighter II Turbo
Revival). Naturally, the graphics will be receiving a slight
facelift, with new animation added to show off the more beefed up
Those of you
familiar with the game are probably wondering at this point how
SSF2TR will translate to the GBA, considering that the system only
has 4 buttons while SSF2T made use of 6 buttons. The answer is a
somewhat unfortunate one: by copying the unsuccessful PS2 format.
For SSF2TR, Capcom has combined the light and medium attacks into
one button. In other words, in order to perform a light kick, one
must tap lightly on the proper face button, while a medium kick can
be executed by holding the same button for a slightly longer amount
of time. The "hard" attacks will be mapped on to the
shoulder button of the GBA. This may take a bit of adjusting to,
unless you're among the few that bought and actually held onto
Sony's derelict Y2K system.
previous Street Fighter games, SSF2TR will feature arcade mode,
training mode, and a two-player linkup mode. Of course, in keeping
with GBA standards, to play SSF2TR with a friend will require that
each of you have your own copy of the game - a sneaky little
footnote most fighting gamers, long accustomed to the two
controller/one system 2 player fighting game standard, may miss upon
The cast of
characters will be similar to the SSF2T cast as found in the
arcades. The SSF2TR cast will include the following: Ryu;
Ken; Chun Li; Zangief; E. Honda; Dhalsim; Blanka; Guile; Deejay;
Cammy; T. Hawk; Fei Long; Vega; Balrog; Sagat; M. Bison and Akuma.
As series alumni
already know, each character has their own super move which can be
executed once their super meter is filled. To fill the super meter
requires that you be on both the giving and receiving ends of
attacks: in other words, dodging around and avoiding your opponent
won't fill your super meter.
not much more to say about a game of such high standing in fandom
circles. But what needs to be said? After all, what better way to
celebrate Nintendo's top 2D handheld system than by re-releasing
Capcom's most beloved 2D fighting game?