| Spider-Man:
Mysterio's Menace |
|
Preview
By: Siou
Choy
|
| Developer: |
Vicarious
Visions |
| Publisher: |
Activision |
| Genre: |
Platformer |
| Est.
Release: |
Fall
2001 |
| Posted: |
June
13, 2001 |
Mysterio is back
and he's turned Manhattan into a place filled with nightmares (not
too far of a stretch, all things considered). It's up to your
friendly neighborhood Spider-Man to put an end to Mysterio's evil
ways in Spider-Man: Mysterio's Menace, coming out for the
Game Boy Advance this fall.
It seems that
Spidey has been present in one form or another on every gaming
console over the past decade, and the Game Boy Advance is no
exception to the rule. Vicarious Visions, Inc., the company that
produced Tony
Hawk's Pro Skater 2 for the GBA, will be the development
team behind Spidey's debut on the GBA.

In keeping with
the GBA's retro stylings, Mysterio's Menace will be a side-scroller,
hearkening back to the days of the Super Nintendo and the Sega
Genesis. The game is stylistically similar to the archetype of the
genre, Double Dragon, in that Spidey will have to fight his way
through several levels of goons and bosses before he can get his
shot at Mysterio. Along with the usual punch and kick functions,
Spider-Man will (as you might expect) have all his usual special
faculties, including the ability to use his webbing as both an
offensive and defensive weapon and full usage of his web-slinging
and wall-crawling techniques.
Despite a
somewhat linear game and level design, exploration in Mysterio's
Menace remains surprisingly free (particularly for a side scrolling
platform game). You still need to complete a designated task in
order to progress between levels, but within each level, vertical
and horizontal movement and exploration are relatively unrestricted.
Naturally, popular locations from the Marvel Universe are sure to be
included in the game.
Even though the
game focuses on that amusing longtime Spider-Man villain with the
fish-bowl on his head, other recurring baddies are sure to make an
appearance (whether by way of Mysterio's illusions or in reality is
pure conjecture at this point). The usual assortment of faceless
thugs, ninjas, henchmen and goons will make their typically
pedestrian appearances throughout the game as well. While this is to
be expected from what is, essentially, a new take on an
old-fashioned side scroller, one can only hope that we're not
looking at another "Night of a Million Ninja" like in the
SNES' infamous Tick (any who dispute the validity of 'truth
in advertising' should look up that one - there seemed to be at
least a million ninjas in that game!).
Spider-Man:
Mysterio's Menace is shaping up to be a pleasant update of the
classic 2D side-scrolling platform genre. If anyone can bring the
style back into popularity, Spider-Man may just be the ticket. Look
for Mysterio's Menace for the GBA later this fall.