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|
Preview
By: Roger Taylor
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| Developer: |
HAL/Nintendo |
| Publisher: |
Nintendo |
| Genre: |
Fighting |
| Est.
Release: |
November
5, 2001 |
| Posted: |
8-6-01 |
| Updated: |
8-15-01 |
| Updated
By: |
Jared
Black |
We've got six new
screenshots of Super Smash Bros. Melee, this time showing off Captain
Falcon (of F-Zero fame) in action. Enjoy.
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Some have argued that Super Smash Brothers for the
Nintendo 64 does not really constitute a fighting game. They say
that it is not complex enough and that there are no difficult moves
or near-impossible combos to pull off, and thereby does not qualify.
While we at NGF can’t quite understand why someone would get so
defensive about a genre, we concur that Smash Bros. is not a typical
fighting game. But there is no denying that it is fun. Really fun.
So fun, in fact, that I have two different friends whom have
mastered the game in the same way someone would Virtua Fighter.
And considering Smash Bros. simplistic gameplay, that is the
ultimate compliment.
That being said, Super Smash Bros. Melee has a tough act
to follow. So Nintendo went the safest route with the game and
decided to keep it extremely close to the original in terms of
gameplay and graphics. While the graphics are a slight step up, and
while there may be some flashy new effects that enhance the insane
feel of it all (think Marvel vs. Capcom 2), underneath it all, this
game looks the same.
While the original Super Smash Bros. is one of the best
four-player games available on any system, it did have its weak spot
in the form of a miserably poor single player mode. That has all
changed with Super Smash Bros. Melee. Instead of merely fighting
opponents in a stage that is meant to remind you of the games they
are from (as in the original), you are now placed into various
side-scrolling mini-games which are themed around the character you
are about to face. So if you are going to face Mario, you must first
make your way through a horde of Koopa Troopas. The whole thing is
meant to be very nostalgic, reminding you of all your favorite
old-school games.
But what fans of Super Smash Bros. Melee are really buying this
game for is the multiplayer mode. Well fear not, because Nintendo
has managed to build on the multiplayer without changing the popular
gameplay too much. Two all new modes, Decision Mode and Coin Mode,
have been implemented. In Decision Mode, you must focus on using
special attacks and combos to defeat your opponent; while in Coin
Mode, you must collect coins that fall from the sky, whilst
preventing your opponent from doing so (similar to the basket
multiplayer game in Kirby 64). Also included is the new
ability to set up tournaments for groups larger than four.
As for actual improvements to the gameplay, they come in the form
of new moves. Most importantly is the new block, defect and evade
options on the defense end of things. And every character now has a
"special" move, which are even more powerful than Luigi’s
uppercut or Caption Falcon’s Falcon Punch. There are also some new
attacks that can be used after an opponent has been grabbed, and
some new weapons.
And now, what every fan has been asking about since before the
sequel was even announced: the lineup. The following characters are
all playable, with more hidden characters also included in the game:
Mario, Bowser, Peach, Yoshi, Donkey Kong, Ness, Ice Climbers, Kirby,
Samus, Link, Pikachu, Fox McCloud, Captain Falcon, Shiek and Zelda.
Sound has also improved, with all the themes you know and love
making a return appearance. Best of all, the Zelda overworld music
can finally be heard in all its orchestrated glory. Sound effects
and voice samples don’t seem at all improved from the first game.
Overall, it is pretty much impossible for Nintendo to screw this
one up. While it doesn’t offer much over its predecessor, the new
characters, moves, and options will be more than enough for fans of
the original to go out and buy this. Super Smash Bros. Melee will be
available at the Gamecube launch.
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