 |
|
Preview
By: Roger
Taylor
|
| Developer: |
Rare |
| Publisher: |
Nintendo |
| Genre: |
Adventure |
| Est.
Release: |
Q2
2002 |
| Posted: |
1-7-02 |
A couple of
years ago a game called Dinosaur Planet was unveiled to the
public. This game caught the eye of the gaming press for two of
reasons:
- it looked
better than just about anything on the N64
- it was
developed by Rare
Yes, the same
Rare that once developed classics like Donkey Kong Country,
Goldeneye and Perfect Dark. Yes, the same Rare that
created the impressive Banjo-Kazooie titles. Yes, the same
Rare that is responsible for the offensive, childish and brilliant Conker’s
Bad Fur Day. If that résumé doesn’t stir your interest in a
game, then you have probably never played a video game in your life.

Since it was
announced it was, in typical Rare fashion, given a finite release
date… which was then pushed back…repeatedly…until finally
disappearing off the radar completely. Well, our luck has turned
around, as Dinosaur Planet has resurfaced on the GameCube,
now being billed as a Star Fox title. Apparently Nintendo (who is
publishing the game) sees Star Fox as a marketable character outside
of flight-combat games. The full title of the game (Star Fox
Adventures..."Dinosaur Planet" has been dropped as a
subtitle) further cements that theory by suggesting that this may be
the beginning of a new series, and that there are more like
Adventures to follow. But that is of no concern to us now. With a
release date of March 25, 2002 (cross you fingers), the biggest
GameCube game of the spring is almost upon us, effectively filling
the gap between launch and Mario. And if this game is everything
that it could and should be, Mario will be but an afterthought.
Remember The
Legend of Zelda: Ocarina of Time? That little, low-budget game
that broke boundaries left and right and garnered more Game of the
Year awards than perhaps any title in history? Well, hopefully you
don’t remember to well, because Star Fox Adventures is a
very similar game. Like Zelda, it’s a 3D adventure, in which you
control wannabe icon Fox McCloud. As with every 3rd
person game, the main character is manipulated via the analog stick.
The Z-targeting that Miyamoto invented with Zelda is employed, as is
the suddenly ubiquitous, generic "action" button, which
can mean smacking an enemy with a staff, grabbing onto something for
some pulling purposes, or anything else that isn’t covered by any
of the other buttons. And like Link’s Navi in Zelda, Fox has a
sidekick (albeit a far more useful one, physically), which looks
more or less (leaning towards more) like a mini-Triceratops.
Directions can be given to the sidekick using the C-stick (think
Rogue Leader, only on the opposite side of the controller). There
are a wide variety of items at Fox’s disposal, few of which have
been revealed so far by the increasingly tight-lipped Rare.
Thankfully for
fans, there will be at least some flight-combat in Star Fox
Adventures. There’s no word yet on how much, nor on how it
will compare to the gameplay in previous Star Fox games. It will be
interesting to see how Rare, known for first-person shooters and
platformers, handles a genre completely foreign to them in
space-combat.

While great
gameplay is not guaranteed, you can rest assured that Star Fox
Adventures will look fantastic. The screenshots released thus
far (see below) are some of the most impressive yet seen on the
GameCube, and the environments in the game are reported to be
enormous.
Star Fox
Adventures
is as close to a sure thing as you’ll find on the GameCube this
spring, as Rare has rarely (no pun intended) let us down in the
past. However, with the oft-genius, but overall disastrous Jet
Force Gemini still fresh in the minds of disappointed gamers,
proceed with caution.
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