Fans of
Namco’s Tales series of RPGs for the Playstation (i.e.,
Tales of Destiny and Tales of Destiny II) rejoice:
Tales of Symphonia is on its way, representing the first game
in the series to make the jump to 3D.

Silvaland (doubtless
situated far from YouDaRock Land… sorry, J-pop in-joke) is the
setting for this latest series installment. You take on the role of
the heroically named “Lloyd Irving” (good lord, couldn’t they have
come up with something just a LITTLE less nerdy?) and his friends
(which I’m amazed he has, considering…). Regardless, this
little group discovers that their world is somehow inextricably linked
to another; and more, that these two worlds must remain in balance, or
both risk imminent destruction. Being one of these cheesy RPG
“adventures”, naturally it’s up to our intrepid hero to set both
worlds right.
There are a fair
number of side quests and “mini quests” you can take part along the
way to alleviate your boredom with world politics. Your party members
can converse with each other during the game, providing clues to your
quest and plenty of unintentional humor (just like talking to real
people!). Should you happen to lose yourselves in the morass of
realpolitik or stray too far into one of these “mini quests”, just
access your journey log, which helpfully provides a list of completed
tasks (ooh, just like Shenmue!) and more, those yet to be
completed (so in other words, your whole future is mapped out for
you from the start, just like in real life. So much for those
harboring any faith in the so-called American Dream…).
The Tales
series is known for its linear motion battle system, and Symphonia
follows suit, but with the added twist of taking place on a 3D plane.
Here, party members can run around other characters to attack a
particular enemy, or back away from the action to cast spells. The
other members in your party can either be given over to the computer’s
AI or you can have a friend plug in a controller for a little help
during battles (of course, there’s not much for them to do the rest
of the time, so they’d have to be pretty lonely friends to agree to
this). Since most of us will likely be stuck with the AI option,
thankfully the game allows you to set the other members in your party
to fight in a certain pattern (for example, delegating one character
for any healing needs). Or you can just leave it all up to the
computer, and trust it has your best interests in mind. What the
hell, you do that at the voting booth every year, why not here?

Tales of
Symphonia
is a visual treat, in comparison to its forbears: saturated in bright
colors and peppered with cute character design, Symphonia’s
world seems vibrant and alive. A mix of 3D animation and cel-shading
make Tales of Symphonia one of the best-looking RPGs to date.
Given the rather
sparse showing of RPGs on the GameCube, Tales of Symphonia
should prove a breath of fresh air for genre fans on its release next
year.
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