| The
World Is Not Enough |
| Preview
By: Marty Weisenburger |
| Developer: |
Eurocom |
| Publisher: |
EA |
| Genre: |
First
Person Shooter |
| Est.
Release Date: |
November
2000 |
| Date
Posted: |
3-29-00 |
Ask any N64 loyalist what his (or her) favorite game on
the system is. If the one you're asking is like most N64 gamers, you just
might not hear "Mario" or Zelda" as an answer. The first word you'd probably
hear is "Goldeneye". Yep, you got it - Rare's fantastic first person shooter.
Whereas most "Doom" style games consisted of "grab weapon, shoot, avoid being
shot," Rare's title changed that forever. With missions of rescuing hostages
from a frigate to infiltrating a silo and escaping, Goldeneye had everything
any spy wannabe could possibly want. Rare did the 00 agent justice, and the
sub-par effort that EA put out with Tomorrow Never Dies on the PlayStation,
to the N64 fans, showed one thing and one thing alone - No one, NO ONE but
Rare could do a Bond game right. Later this year, when EA puts Eurocom's
next title to the shelves, the followers of Goldeneye may be in for a big
shock.
The World Is Not Enough, in development at UK-based Eurocom, looks to pack
all the elements that made Goldeneye a smashing success. This won't be a
different, N64-fit version of the PS2 and PC titles; This is a completely
original game that packs everything Goldeneye fans want into a 256mb cart.
The game's engine, perhaps the most impressive on the N64 yet (moreso than
that of Turok 2, in fact), will be capable of delivering a rock solid framerate
with the most jaw dropping textures and effects seen on the N64. More than
10 locales (based on the movie) will be included for you to cut your teeth
on.
But what would be a sequel to Goldeneye without some great gadgets and weapons?
You'll have more than 40 weapons to utilize, and even more gadgets at your
disposal, including a sniper rifle, tazer (Perhaps the one that was never
actually used in Goldeneye, for those that remember), Raptor Magnum .44,
and a Goldeneye-style rocket launcher. For fans of Goldeneye's multiplayer
mode, a deathmatch true to Rare's efforts will be included.
I have to admit that - despite the fact that I had previously felt that Rare
and only Rare could do it right - I'm really looking forward to this title.
Eurocom is "pushing the N64 to the limits" with TWINE64, and you can expect
nothing short of an excellent Bond experience from the company. We'll have
more on this title as it develops.
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