As one of the
very first titles released for the Nintendo 64 in 1996, Wave Race 64
blew the public and gaming press away with its incredible water
physics that have yet to be topped to this day. Besides that, the
game was absolutely beautiful and played like a dream. And thus,
Wave Race 64 attained classic status faster than almost any game in
history. It is still being played to this day, and is considered by
most independent observers to be the best racing game on the N64.
All that being said, if Wave Race’s GameCube sequel is anything
less than excellent, it will be a letdown. Thankfully, the game is
in the capable hands of Nintendo Software Technology Corporation
(who is responsible for the excellent port Ridge Racer 64), and will
be published by Nintendo. And you better believe that if the
youngsters at NST have any problems, they can always go to a certain
developer named Shigeru Miyamoto and get help.

When I think of
problems with Wave Race 64, two things come to mind. One, the game
only supported two-players, and even then it didn’t have a
two-player GP mode. While the specifics are still sketchy, we do
know that Wave Race 2 will support 4 players at once. The second
problem with the original Wave Race was that the tracks were too
small and few in number. Once again, we can’t provide any
specifics, but we are told that the tracks will be considerably more
complex due to the fact that the water physics have already been
worked out, so there will be more time for track development.

Overall, this is
an extremely promising title. While NST may be an inexperienced
development house, Nintendo is treating it as a western first-party
developer, and funding it well. Since Wave Race’s fantastic water
physic code is already perfected, we can expect even more attention
paid to other details such as extra courses and breathtaking
visuals. Hopefully Wave Race 2 will launch with GameCube. Expect
more information to come out at E3.