It must be tough
to be a mutant in the Marvel Universe. Not only do they have to deal
with the same everyday problems us "normal" people do, but
they have to learn to control such outlandish abilities as
teleportation, weather control, or energy beams spurting forth from
their eyes 24/7. As if that prospect weren’t bleak enough (picture
an unstoppably runny nose!?!), now they have some nutcase named
Bastion bent on destroying their entire race! So it’s up to you to
stop him and save your fellow mutants in X-Men: Next Dimension for
the GameCube, slated for a September release by Activision.
There will be a
total of 24 popular (i.e. Phoenix) and not so-popular (i.e. Toad)
playable X-Men characters in the game. Of course, only 20 will be
available at the start of the game; the remaining four being the
usual unlockable "secret" characters that have become de rigueur
for this sort of thing. And speaking of unlocking, each character
will have 3 different costumes to choose from; at least after the
first thousand victories or so (snore).
Anyone who has
played a 3D fighting game in the last half decade or so should know
exactly what to expect. Lots of action, massive combos, counters,
mid-air fights, and multiple stages. Coming as no real surprise, the
GameCube version will look better than the PS2 version, running at
60 frames per second.
is made up of 8 stages, broken up into as many as 26 different
sections. The levels in X-Men: ND will be similar to those
found in Dead or Alive 3. Players can knock opponents through
walls or off cliffs to reveal a new section of the level to fight
in. X-Men: ND will follow the original Playstation’s X-Men
2: Mutant Academy (also from Activision) in the use of the extremely
tired and overused Matrix slowdown: the camera slo-mo panning around
the character before kicking back into normal speed, for
"special" or final moves throughout the game (…zzzzzz…hmm?
wha? oh, that again. zzzzzzz).
shaping up to be a solid, if hardly groundbreaking 3D fighter, which
should offer gamers exactly what they want upon it’s fall release.
Media (PS2 screens):