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Review
By: Jared
Black
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1-4
(alternating, per town) |
| Genre: |
Simulation |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card (included), GBA, e-Reader |
| Date
Posted: |
10-7-02 |
I never ever
thought I’d have the opportunity to write this review. Animal
Crossing (then known as Animal Forest) was originally
developed and released for the Nintendo 64 late in that console’s
lifetime. That combined with its definite non-mainstream feel made
it a virtual certainty that the game would never be released outside
of Japan. It wasn’t. I can’t say that I was heartbroken, but I
was a little disappointed. When the remake was announced for
GameCube, I still didn’t think we’d see it here. Luckily I was
wrong, as Animal Crossing is thus far the most innovative
(and one of the best overall) GameCube title yet.

Don’t be
fooled with the genre classification, as this isn’t some kind of
lame Sim City knock-off. The game starts off with the player
finding themselves on a train, bound for their new home in a brand
new town. Here they meet up with Rover the cat, which asks for their
name, the town they’re relocating to, and other miscellaneous
questions. After the train ride is finished, the player is dropped
off in their brand new town. Luckily Rover has contacted his good
friend Tom Nook ahead of the player’s arrival, and Tom sets the
player up in a (very) small home to start off with. Unfortunately
this leaves the player in debt, and thus they must initially work
off some of that running errands for Tom.
So the first few
days in town largely consist of running errands for Tom, meeting
neighbors, and learning the ins and outs of life in a new city. The
kicker is that everything takes place in real time. Not
"real" fake time ala The Legend of Zelda: Ocarina of
Time, but rather real time ala real life. Thanks to the GameCube’s
internal clock, events and actions in Animal Crossing
parallel those in real life. Nook’s shop is only open certain
hours, town residents keep a schedule and sleep at the same times
every night, town workout is held at 6am every morning (bet none of
you will attend that), and so on.
If you only play
at certain times of the day, you’ll end up missing out on a lot of
what the game has to offer. I can hear all of you out there
screaming "That’s not fair!" but it’s not as bad as it
seems. Nintendo smartly designed the game so that even if you can
only play at certain times of the day, there’s still plenty to do
around town. The player can fish, run errands for other townspeople,
dig up fossils, gather seashells, plant trees and flowers, visit the
museum (filled with things the player donates), catch bugs, mail
some letters, or simply run around talking to everyone. Outside of
the initial errands for Nook, the game is virtually open-ended. The
only goal is to do what you want, and accomplish what you want to
accomplish.
There are limits
of course. Since Nook is only open certain hours to sell to and the
total number of inventory and house space is limited, eventually the
player will run out of room to hold things. Combine this with the
fact that running errands becomes rather pointless (and annoying
since the animals repeat a lot of the same lines) once the player
has gathered most of the things they want, and eventually Animal
Crossing becomes the kind of game that will only be played for
an hour or two a day.
Recognizing this
limitation, Nintendo took a number of steps to keep the player
interested in the game for a long time. First off is the huge number
of items in the game. Players can collect furniture, knickknacks,
wallpaper and carpet combinations, and various theme items to
decorate their house with. A committee sends out regular updates
with an overall score based on how the player’s home looks. The
game also allows the player to catch a wide variety of bugs and
fish, and keeps track of which ones the player has captured.
Finally, there are many rare items that will take a bit of work to
get, including…
NES games. Yes, Animal
Crossing includes a number of perfectly emulated NES games that
can be collected and played. Included are gems such as Donkey
Kong and Punch-Out!!, among duds such as Clu Clu Land
and Soccer. There are even rumors of classics like The
Legend of Zelda and Super Mario Bros. in there somewhere,
but that has yet to be proven (they were in the Japanese version as
prizes). Personally I’m really hoping Zelda’s in there, as my
old NES cartridge bit it a long time ago I’d love to give Link’s
first adventure one more try. Once a game is obtained, simply place
it in the house and then press A. Up pops a perfectly emulated
full-screen version of the game chosen, and naturally the GCN
controller feels much better than an old NES one ever did.
Animal Crossing
also makes the most use (by far) of the GBA/GCN connection to date.
This includes the ability to download those NES games into the GBA’s
RAM and play them on the go. They’re erased once the GBA is
powered off, but it’s a simple thing to download them again.
Players can also visit a special Animal Crossing island
playable on the GBA, which offers up additional opportunities to
gather rare items and explore. Finally, using the newly released
e-Reader and the upcoming set of Animal Crossing cards players will
be able to upload a variety of new textures, items, etc. off of
barcodes located on the cards.
Aside from all
the extras, a variety of events also take place in the town from
time to time. The player is given a calendar at the start, so
planned events should never be missed accidentally. This includes
things such as Sports Day, Toy Day (no Christmas), fishing
tournaments, Mayor Day, and a variety of other special days. Officer
Copper also drops hints whenever special visitors might be dropping
by, as well as other unannounced events.
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