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Review
By: Siou
Choy
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1-4
(alternating, per town) |
| Genre: |
Simulation |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card (included), GBA, e-Reader |
| Date
Posted: |
10-7-02 |
Animal
Crossing
actively encourages the gamer to send letters to both other players
and the other inhabitants of the village (who will harass you
constantly about how you never write, regardless of the fact that
you talk to them in person several times a day). This can be pretty
damn annoying, as there is no keyboard add-on - you have to hunt and
peck for each letter and symbol with your joystick on the virtual
keyboard. Best of all? All this effort to type out a message only to
discover your efforts were for naught, since the person you sent the
letter to "didn’t understand it", resulting in a nasty
reply. The really amusing part of all this is how the simplest
letter, more often than not, gets a mean reply; yet a letter filled
with swearing will be proudly shown around town.

(Animal
Crossing on GBA)
As a good
portion of your playing time is spent talking to the villagers, you’ll
be faced with a lot of repeat dialogue. Sometimes you’ll actually
go from one animal to the next and hear the exact same thing, mere
seconds apart. Unfortunately, you can’t skip through it. It’s
especially tough when you decide to donate an item to the museum and
you’ll have to listen to Blathers go on for several minutes at a
time.
One of the most
unique things about Animal Crossing is that it runs on
real-time, meaning no sped up clock to get through a day like in Harvest
Moon. If it’s 3:00am then it’s 3:00am in the game. Certain
events and holidays only take place at a given day or time so you’ll
have to be around for it. If you work for a living, you’ll find
yourself breaking ass to gather saleable items in time to rush them
over to Tom Nook’s store before closing time. Fellow night owls
will find that the only person awake after, say, 10pm will be
Blathers the owl (at the museum) or nasty Pelly (at the post
office); though in a true statement of "neighborhood
watch" solidarity, you will find that most if not all of the
village residents sleep outside their homes!
If you’ve got
any sense of humor whatsoever, I strongly recommend pressing the
reset button on purpose, several times if you like. By doing this,
you’ll be paid a visit by everyone’s favorite mole, Mr. Resetti
(get it?). He’ll explain, in best Mafia shakedown fashion, how
hitting the reset button is not a good idea and how much it upsets
him when you do this. If you choose to ignore his advice, he’ll
pay you a return visit after each game reset. Naturally, each visit
gets meaner and nastier (and he goes on even longer, if you
can believe that). At one point, Resetti sends his brother Don to
pay you a visit, because he’s just had enough. One of his more
amusing visits involves you having to repeat (read: type) what Mr.
Resetti says. Be warned - if you make a mistake typing you’ll have
to do it again until you get it right. If you hit reset enough
times, you’ll be privy to one of the biggest scares of your video
gaming career – Eternal Darkness has nothing on him!
In all, Animal
Crossing is a relatively innocuous, if patently absurd and
subliminally subversive way to blow countless hours just winding
down and doing nothing. I could throw in a drug reference, but that
just wouldn’t be P.C. of me, now would it. After all, the animals
might disapprove, and browbeat me into submission…or even set Mr.
Resetti on me. And that could be pretty scary…
Highs:
- Surprisingly
addictive and amusing
- Lots of
things to do – more than you’d expect at first glance!
- Plenty of
characters to interact with, particularly as your village starts
to fill up with new residents
Lows:
- The
characters tend to repeat a lot of the same phrases; especially
if it’s product plugs or to harass you into conforming
- Impossible
to skip through repetitive dialogue
Final Verdict:
Those looking
for a simple, if fun and addictive game that makes few demands,
intellectually or skillwise, should enjoy Animal Crossing.
Anyone looking for highly detailed, mind-blowing graphics and action
need not apply (think Harvest Moon without the farming or
marriages). The graphics are hardly up to the level of Resident
Evil, but does it really matter? If you’re looking for a few
cheap laughs and a nice way to wind down and relax after a hard day
at the office, Animal Crossing delivers. You’ll find
yourself enjoying the everyday things that go on in your town and
will probably end up spending more time than you imagine doing silly
things like fishing, catching bugs and insects, and digging for
fossils. Animal Crossing is a really silly, campy game for
people who should know better, and should be (depending on who you’re
playing with) safe for the kiddies as well. Mindless entertainment and
a dogmatic conformist paradigm. Silva Mind Control has nothing on
this.
Overall Score:
8.7
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