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Review
By: Siou
Choy
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| Developer: |
Z-Axis |
| Publisher: |
Acclaim |
| #
of Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
9-18-02 |
In
recent years, the extreme sports phenomenon has exploded in
popularity, with such oddities as the XFL and Vin Diesel’s XXX
simultaneously hitting the right buttons with legions of fans and
leaving the mainstream scratching their heads in bewilderment. And
let it never be said that the video game market be far behind when
it comes to jumping on the fad bandwagon. In fact, developers have
been trailing extreme sports’ popularity fairly closely, with such
mega sellers as the Tony Hawk series filling corporate
coffers with the hard (or not so hard) earned dollars of punk and
aggro fans everywhere. The latest contender in these stakes is
Acclaim, ready to challenge Tony Hawk for the mantle of top dog with
their own Aggressive Inline, hoping to do to inline skating
what Tony Hawk did for skateboarding (or at least for developers’
burgeoning bank accounts).

Those
not familiar with extreme sports may not be used to the control
scheme (always an issue with the somewhat poorly engineered GC
controller), and may find the game a bit on the difficult side.
Thankfully, developer Z-Axis has taken the controller’s
limitations into consideration, providing the gamer with a helpful
(if all too brief) tutorial. The tutorial will guide you through the
basics and describe terms associated with inline skating. The only
problem with the tutorial is that once you do the move in question
correctly, even if by accident (which happens far too often), you’re
shuffled right to the next event, without an option to continue
practicing said move. In effect, Z-Axis is assuming you have a
photographic memory, which is a bit much to ask for from Aggressive
Inline’s intended audience of skatepunks and XFL fans.
The
levels in Aggressive Inline are so massive, they can only be
opened in parts, which isn’t to say that the levels you start off
with aren’t enough to keep you working it for hours. Seven levels
may not seem like a lot, but the sheer size of each gives you plenty
to work with. Each level starts off with a given number of
challenges (generally about 20-25), with more to be found by
tackling people or glowing bubbles with objects (for example,
skates) in them. New levels are opened when you get a certain number
of points from performing tricks on each level’s challenge list.
There
is no time limit in Aggressive Inline – your only limitation is
the "Juice Meter". If the Juice Meter drops to zero, your
game is over and you have to cough up 100,000 points to continue.
Keep an eye on it, because falling (which happens a hell of a lot)
takes a good chunk out of the Juice Meter. To keep the Juice Meter
full you have to perform tricks; naturally, the more tricks and
chains you perform, the quicker the meter fills. Once the meter is
filled, sparks fly from your skates, and you’ll be able to jump
higher, skate faster, and do tricks better.
Putting
aside for the moment the lousy setup of the GameCube controller
itself (which Z-Axis, in its defense, has no real control over), the
controls in Aggressive Inline are fairly tight and respond
well to the many commands you have to input to perform tricks. The A
button is used to pick up speed, jump and ride walls. To perform
grinds and handplants, the Y button is your best friend. Grabs and
tricks are pulled off with the aid of the B button, with the X
button taking the floor for vaulting, pole spins, and skitching.
Once you get the hang of the controls, performing tricks in the game
will feel so natural, you’d think you were doing this all your
life.
Several
true life players (and a few bogus ones for good measure) have had
their likenesses licensed for the game, including Chris Edwards,
Taig Khris, and Jaren Grob. Z-Axis has done a great job of capturing
the skaters likenesses (if not their true-life stats, a real bugaboo
for me), even including such details as tattoos and preferred
clothing style. Now if only they’d had their skills, Aggressive
Inline would have been a much more palatable (not to mention
more interesting) proposition…
Aggressive
Inline, like Street Sk8er or the original Crazy Taxi
before it, has a real kick-ass soundtrack. The music (ranging from
skatepunk to aggro to rap to ska) will keep you in the spirit of the
game and have you pumped up to perform tricks. Even hearing the same
tracks repeated over and over in an endless loop isn’t as bad as
you’d think.

A
Park Editor is included in the game to let you to build your own
massive level and show it off to your friends. Unfortunately, there’s
no "create a skater" option, which has become a favorite
feature in many similar games of late.
And
unlike a lot of games out there, Aggressive Inline actually
believes you when you say that you have friends. Z-Axis has
thoughtfully included a two player mode where you can compete
against a friend in several (generally somewhat annoying) mini
games. The mini games range from logical, such as seeing who can get
the highest score in a given time, to the absurd, such as seeing who
can save the most animals or find the most eggs. Of course, the real
trick is in finding the damn animals in the first place. In
most of my 2 player trial runs, I was lucky to find one or two (and
my partner, absolutely none, any time whatsoever). Despite the
stupidity factor, most of these games are fun; but the real bread
and butter of Aggressive Inline is in it’s (one player)
Career Mode. Career Mode allows you to build up your skater’s
stats and open up extra levels and sublevels in the game, and it’s
where you’ll be spending 90-100% of your playing time. Everything
else is the parsley on your plate.
Highs:
Lows:
-
Fairly high
learning curve for extreme sports newbies
-
Many of the
game’s "challenges" are far too difficult,
particularly given that they are presented equally from the
start of the game to the end (there is no way in hell you’ll
have the skills to pay the bills until you’ve built your
skater up a few levels)
-
No
"create a skater" option – you’re stuck with who
they give you (and a sorry looking crew they are!)
-
Regardless of
the real life models for the game’s players skills or
abilities, all players start out at an equally low level
and skill base (i.e., no matter how great you think Shane Yost
is, in this game, he’s only as good (or bad) as you are).
Final Verdict:
Aggressive
Inline
proves to be a top notch entry in the extreme sports genre, taking
from similar games and expanding on it to its own ends (if perhaps a
bit too much on occasion). Some of the levels and tasks are far too
hard or big to tackle at game’s start (with your inexperience and
your skater’s pathetically low starting abilities), but with time,
the hardest tricks will seem like second nature. Overall, Aggressive
Inline is an excellent game and can become so addictive that you
won’t notice the hours melting away. It’s definitely a must have
for anyone who enjoys a good sports game, and a ripping good time,
once you get the hang of it (and a little experience under your
skater’s belt).
Overall Score:
8.5
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