| All-Star
Baseball '99 |
| Review
By: Jared Black |
| Developer: |
Iguana |
| Publisher: |
Acclaim |
| #
of Players: |
1-4 |
| Genre: |
Sports |
| ESRB: |
Everyone |
So far, the software library for the Nintendo 64 has
been fairly slim, especially when it comes to sports games. Nintendo has
recognized this deficiency, and has been trying to beef up its sports lineup
by convincing third parties to produce more sports games. The results show
in that three baseball games have been served up for the N64 this year (which
isn't bad, considering the PSX only received a few more), and between Griffey
and All-Star Baseball, N64 fans have two excellent baseball games to choose
from. While Griffey leans more to the arcade type approach (as does Mike
Piazza's Strike Zone, but it's an awful game and not even worth renting),
All-Star Baseball 99 is the only one that tries to be a straight-up simulation
of the baseball experience. It's a very polished game, and in my opinion,
it's one of the best baseball games to date.

Although this is Acclaim's first N64 baseball game, this
isn't the first game in this series. The series started out as Frank Thomas'
Big Hurt Baseball on the 16-bit systems, and soon moved to the Playstation
and Saturn. Throughout the life of the series, it's always managed to stay
mediocre. The graphics and sound would always be fairly superb, but it always
lacked in gameplay. This year, Acclaim seems to have put it all together,
including some high quality gameplay. From the start of the game, realism
is stressed. You warm up your starting pitcher before each game, you must
warm up relievers in the bullpen in order for them to be effective, and pitchers
become fatigued as the game moves on. However, it must be mentioned that
the slow nature of the game may turn off those who aren't really big fans
of baseball. It plays like a sim, in that the pace is rather slow, and there
aren't any "extreme" elements.
The batting, pitching, and fielding systems are very
well done. Each player has a different sized strike zone, depending on his
or her height and batting stance. Amazingly, Acclaim managed to squeeze a
unique batting stance for almost every player into the cartridge, and it
adds quite a bit of realism to the game. You make contact by lining a circle
up with the ball and then swinging, which isn't the most original of systems,
but it is effective. The size of the circle is affected by the batter's average
(based on last year's stats), and hot and cold zones are represented accurately
on-screen, so essentially you have a scouting report for each batter. The
hot and cold zones are accurate too, as Cal Ripken prefers pitches up and
in, Eric Davis is a great high ball hitter, and Frank Thomas is pretty much
hot in every zone (it's based on last year's stats, not this year's). Pitchers
can choose between four different pitches, and each pitch is selected with
a different C-button. The fielding system is fairly straightforward. The
ball is hit, and you run to the little circle on the ground and catch it.
This game includes all the usual options: sliding, leaping, switching fielders,
throwing to any base, etc. The fielding system works well, and doesn't really
take anything away from the game.

The graphics in this game are absolutely amazing. The
game runs in high-res mode without a hitch. Players are crisp and clear,
and the stadiums are rendered down to the tiniest detail. The animation in
this game is good, as players perform a variety of movements and actions.
Acclaim also included a lot of other things that only add to the realism.
Players dust themselves off, twirl the bat while waiting on a pitch, rock
back and forth while leading off a base, and even scratch themselves. All
of these add to the feel of the game, and are done really well.
This game also features a lot of replay value. It features
support for up to four players, meaning that it's easy for many people to
enjoy the game at once. With four baseball fans playing (and trash-talking)
at once, this game's multiplayer mode is almost as good as Goldeneye's. You
can pick between a few different skill levels when playing the computer,
and when playing a full season you can choose to either play the full 162
game schedule or a shortened one. There are also a lot of extras in this
game. The game keeps track of almost every stat imaginable, and even goes
so far as to track a player's current number of all-star votes (based on
their on-field performance). When All-Star game time roles around, the members
of the team are determined by their performance up to that point. At the
end of the year, awards are given out. There is also a rudimentary minor
league system (something I've longed to see in a baseball game for years),
and you can call-up and send down players whenever you feel like it.
Really the only area where this game lacks is in the sound. The crowd really
isn't that enthusiastic, and home runs are barely even celebrated (other
than a little roar from the crowd). The play-by-play announcers are adequate,
but due to the nature of a cart game they become boring pretty fast, since
they don't say a wide variety of things. Also, there is a bit of in game
music (stuff you hear at a big league game), but not nearly as much as there
is at a real game.
Overall, this is a great baseball game. It's realistic,
it's pretty, and it's detailed. Hard-core fans of baseball won't be disappointed
by this game, but for those more "arcade inclined" they may get more enjoyment
out of Griffey. Still, I recommend that anyone planning on getting a baseball
game for the N64 should definitely consider this one; in my opinion, it's
the best of the bunch.
Overall: 8.7
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