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Review
By:
Siou Choy
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| Developer: |
Neko
Entertainment |
| Publisher: |
Ubi Soft |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory Card |
| Date
Posted: |
8-8-03 |
Boy, it’s sure lucky Neko Entertainment has a cute logo (for the
Japanese language-challenged, it’s an animated cat). Because have
they given us something ugly here...

As that great philosopher of our generation, Vin Diesel once recited,
“stop thinking...and start thinking Playstation”. Playstation 1, that
is. Danger Girl meets the very first Tomb Raider by way
of VIP and the Scorpion King (though all of those
illustrious games, it must be said, kick this one’s sorry ass
decisively, and with force). Whatever merits Charlie’s Angels
may have as a source of camp amusement, graphically speaking, it just
couldn’t be any worse (wait till you see the part, only minutes into
gameplay, when the Cameron Diaz character jumps into a speedboat and
takes off into an ocean of barely rendered virtual mediocrity...).
It’s actually shocking that a game with this level of graphics can be
released for a Next Generation system, and sport more than a $9.99
price tag...
In the game, as you might expect, you get to play as Hollywood’s
current popular favorite “actresses”, the cast of the two cinematic
masterpieces from which the game takes its name (Hitchcock and
Kurosawa are doubtless rolling over in their graves right now; Godard
and Truffaut quaking in existential fear). Someone has (get this)
stolen the Arc de Triomphe, Stonehenge and the Statue of Liberty,
and it’s up to these three geniuses (and by default, you, the
purchaser of this hunka hunka virtual cheese) to get ‘em back. OK,
Rashomon it ain’t, but did you really expect that?
The Lucy Liu character comes off the worst of the three. In the FMVs,
she tends to have a flat, angular 2D look in comparison to the others
(and the Bernie Mac character – love that suit jacket, by the way...);
while in the course of actual gameplay, she looks like a Korean hooker
in dreadlocks (and I thought her hair was long just a second ago in
that FMV – how is it a shoulder length bob now?). That aside, she
is without a doubt the weakest link in terms of fighting skills.
Which is surprising, given that we’re talking about a crappy Hollywood
product here. After all, aren’t all Asians supposed to be masters of
kung fu?
Speaking of martial skills, the girls all spout embarrassing noises as
they fight (some kind of cross between Elvis doing ‘karate’ in his
stage show (“hee-yaah!”) and the real life actresses in question after
a typical night out (insert repulsive vomiting noises here). The
Cameron Diaz character stops to pose after each move, hips thrust to
one side, elbow crooked insouciantly. Which is doubly amusing,
considering their idea of an animated Diaz is a 7 foot tall stick
figure/broomstick...
The Drew Barrymore character, aside from what appears to be an
unsightly patch of body hair running downwards from her navel (doesn’t
this woman wax or shave?), moves with appropriate torpor – unable to
jump very high, with slow, deliberate kicks and awkward punches that
resound with a thick thud wholly appropriate to the beefy Ms.
Barrymore’s frame.
If only the Diaz character was tailored so appropriately. By far the
strongest fighter on the team, her leaps, punches, and kicks do at
least twice the damage of the Liu character, overall displaying
several times the mobility and fluidity of the stocky Barrymore
character (who, it would seem, can barely move off the couch to grab
the remote and another slice of pizza or gallon of ice cream, much
less kick some burly dock worker’s ass). Did I mention that the Diaz
character positively towers over the opposition? Has she been
scarfing down that good ol’ growth hormone-laced U.S.D.A. grade
chicken and milk since the last movie, or is she fighting a crew of
Guatemalan midgets here?
In all fairness, the one thing they did try to get right was
the likenesses. At least in the FMV, that is. Well, in comparison to
the actual gameplay character models, anyway...oh, come on, I have
to say something good about it, damn it! But
seriously, insofar as the cinemas go, there was a definite attempt to
put a little effort into things. Sadly, that appears to be the
only area any effort was put into, whatsoever. Even the sound
is bottom of the barrel – the audio during FMVs is so poorly
compressed, it makes Summoner’s
static-laced yelling sound great. In fact, the sound here is among
the worst in video gaming to date, and not only in terms of the
aforementioned cram 120db into a 5 watt speaker
buzzing-and-crackling bit. Above and beyond that, the dialogue
comes out sounding so choppy, you’ll actually notice it cutting in
and out in the middle of words, as if you were listening to
someone yell at you through a helicopter landing. I don’t even know
how to put into words exactly what the sum effect is, but the closest
approximation I can come up with is as follows:
“bzzzt
HcrackleLO (no sound) SbzzztCKER (no
sound) Ybzzt’VE
JbzztST BE(no sound)N RhisssPPED
bzztFF!”
As if it wasn’t bad enough that Neko saw fit to burden gamers with
some of the worst sound and graphics ever to grace a next
generation console (even taking into account the (sub)standard fare of
the now-notorious PS2), we have to put up with some of the worst
camera angles in gaming, period. The level where you’re forced to
fight on a yacht could even make hardened fans of Castlevania 64,
BMX XXX, and Summoner seasick. Admittedly, Drew Barrymore
was present on said boat, but even someone of her girth
shouldn’t be capable of rocking the boat quite as much as is apparent
here.
The controls are absurdly simple. Beyond Dark Angel simple.
We’re talking VIP simple here, and possibly worse than that,
guys...without the laugh per minute value, that is. Three buttons:
jump, kick and punch; and given that the jump never seems to work the
way you want it to (attempts to utilize the combination move “jump
kick” indubitably throw you off in another direction from where you
planned to move), it’s really a two button game – Evil Zone: 2003,
with nicer (if still half-assed) cutscenes.
Don’t get me started on gameplay, either. Each brief level (and
there aren’t all that many of them in the first place, making this a
mercifully brief gaming experience) is so simple and basic,
there’s really no effort involved for the experienced gamer (say,
anyone over 12 and younger than 50). Traditional “level boss”
play is completely upended as well: rather than waltzing your way
through the entire level, only to face the fight of your life from the
big guns at the end, you’d be lucky to recognize the “boss” if you
stumbled across him by chance. Literally, you can beat a boss without
realizing you even saw one: without exception, “bosses” look exactly
like (and for the most part, require an equal amount of effort to
beat) the generic thugs you’d been beating the crap out of throughout
the course of the game. Which would, I imagine, explain my
befuddlement on finding myself being congratulated on capturing the
ship’s captain, an event I have no recollection of whatsoever…
Charlie’s Angels
is really a mindless beat ‘em up of the lowest sort. You could almost
literally beat the game with your eyes closed or with the TV screen or
monitor turned off (which might be not be a bad idea, given the
illogical, nausea inducing camerawork), by just hitting those 2
buttons over and over: Punch. Kick. Punch. Kick. “Congratulations,
Angels!”

One of the most annoying things about Charlie’s Angels is the
“invisible wall”, a bizarre phenomenon you’ll find yourself
encountering more often than you might expect. This occurs when the
game decides that there are still few baddies lurking somewhere for
you to beat up, despite the fact that they are nowhere in sight. Once
you run into that invisible wall, though, out they come; with even
more enemies in sight, but just out of reach, since you can’t actually
get to them until you’ve finished with the first batch (who
weren’t visible in the first place, until just now). It’s also rather
commonplace to step into a room and be hit with a magical
knife, wrench, or explosive. I say magical, because it’s a mystery
where the hell these items actually came from, as there is only one
enemy onscreen, and they obviously didn’t throw it...
Overall, not a lot to recommend here. There is a definite camp
amusement to playing as three famous cokehead bimbos being passed off
as slick, unbeatable secret agent/detective/spies (when all the
baddies really have to do is wave a ziploc of blow in front of your
face, the basic premise becomes kind of a stretch), but when gameplay
and graphics are quite this subpar for the day and age, it
ceases to be funny anymore. Basically, it’s a junk bin special – if
you’re desperately looking (like myself) for another Spice World,
Scorpion King, or VIP to proudly show off to your
disbelieving, doubtless more straightlaced and less sophisticated
friends with a twinkle in your eye and smirk on your face, this may
well be worth an under $10 price tag. Any more than that, and you’re
getting ripped off, son. No two ways about it.
Highs:
-
For those who actually give a damn, those critical
darlings of the thespian scene Cameron Diaz, Lucy Liu, and Drew
Barrymore provide the voices. Not that you could tell, given the
amazingly shoddy sound compression and mastering.
Lows:
-
Graphics bad enough to make you wonder if everyone
at Neko Entertainment is going blind. My apologies to any
visually handicapped members of the development team, should this
happen to be the case (which would explain everything)…
-
Camera angles, always the plague of 3D gaming,
still manage to be the worst I’ve seen, anywhere. And
that’s saying a lot.
-
The sound. If you think I was kidding with that
example I gave earlier in the article, go rent a copy and see for
yourself. Just don’t say I didn’t warn ya.
-
Bargain basement controls, gameplay, in-game
character modeling, etc. Face it, even notorious PS1 games like
Deathtrap Dungeon look positively high tech in comparison
to this piece of crap.
Final Verdict:
Look, we all know the movies this game was ostensibly based on (or at
least cynically marketed to tie in with) are crap. Guys, girls,
nobody’s fooled by this “girl pow-a” crap anymore (ahem –
Hollywood, hint hint, here…), it’s high time to bury that whole
schtick. But seriously. Are you guys kidding with this?
Overall
Score: 1.0
Additional
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