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Review
By:
Josh
Fishburn
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| Developer: |
Konami |
| Publisher: |
Konami |
| #
of Players: |
1-2 (sort
of...) |
| Genre: |
Platform |
| ESRB: |
Teen |
| Accessories: |
GBA Link
Cable |
| Date
Posted: |
8-27-03 |
I never thought I would be saying this, but after
playing Aria of Sorrow, Konami’s latest castle crawler, I had to
submit and admit: The Castlevania series needs some innovation.
After doing some genre-redefining work on
Symphony of the Night on PS1, Konami has run with the formula
and started a virtual Castlevania factory on the Game Boy Advance.
Since the system’s inception, they have released three great action
games with interesting RPG elements:
Circle of the Moon,
Harmony of Dissonance, and now Aria of Sorrow, one per year. If
you have played the previous 2, you have essentially played this
one. For most people (myself included) this is enough to warrant a
purchase. Since this is not a philosophical gaming argument, I
won’t spend time wondering why we still buy these games when they
are nearly identical to each other, but one still wonders… Without
further adieu: Castlevania Aria of Sorrow.

The game takes place in Japan in the year 2035. When
we join the story, the first solar eclipse of the 21st
century is approaching. You play as Soma Cruz, a stylish high school
student studying abroad in Japan. His classmate and friend, Mina
Hakuba, is the only daughter of the caretaker of Hakuba shrine, a
mythical shrine of ancient Japan. Making their way to the shrine to
view the eclipse, the two friends are knocked unconscious as the
eclipse comes to fruition, only to awaken inside a mysterious castle.
Naturally, they wish to escape back to familiar territory. Before
they can do this Soma must explore the castle, discover its secrets
and thus find a way out.
Not surprisingly, the “mysterious castle” ends up being
Dracula’s castle, which manifests itself during the eclipse. You will
meet some interesting characters throughout the game, and the story
does have some surprising twists. For the most part, however, I found
it to be gimmicky and silly. The promising futuristic premise is all
but wasted. It feels like the developers just ran out of ideas and
decided to hold it in the future for kicks because the castle is
basically the same one we have always known. Admittedly, they did
come up with a new way to resurrect Dracula and his castle, which is
what the Castlevania series has been doing for years, but it still
feels stale and uninspired.
So far, it sounds like I loathed playing this game, but
that could not be further from the truth. The gameplay shines as
always. Similar to the previous GBA Castlevanias, Aria is an action
game at heart that contains RPG elements. The controls are perfect,
and the gameplay has been so fine-tuned that it is as natural to me as
typing this review. What separates Aria from its brethren is the soul
system, an excellent “gotta-catch-em-all” addition. See, Soma has a
dark power that allows him to collect the souls of the enemies in the
game (over a hundred in total). Most souls are dropped by vanquished
foes and bosses protect some. Some of the abilities granted by the
souls will be familiar to seasoned Castlevania players: familiars,
double-jump, flying bat, backwards slide, etc. Many of these souls
will aid you in your quest be it assisting in the defeat of enemies,
detecting hidden areas, or getting to those hard-to-reach spots. You
will even eventually have the choice between floating in, walking on,
or sinking in water depending on which souls you have selected. Those
in for the long haul will need certain souls to access all areas of
the castle. I found myself motivated to go back and collect all the
souls after beating the game the first time. Even though it is
sometimes tedious, it is always addictive. If you are having trouble
collecting a soul and have a friend who is playing the game, you can
trade souls over the GBA-GBA link as well. Acquiring certain secret
items will also give you a hint as to how to achieve the best ending.
Also returning is the ability to collect and equip weapons, armor, and
special items. With all of this great gameplay, it is unfortunate
that the game is very much on the easy side, with only a few bosses
and areas offering a challenge. Once Hammer’s shop becomes available
and you can stock up on potions and hi-potions, the challenge really
vanishes. By that time you will be leveling up as well. I got to the
point where I could destroy enemies with only an angry glance.

You will also recognize the castle if you’ve played the
previous games. The clock tower, cathedral, library, courtyard, and
underground areas are all present. As always, the graphics are great,
even better than the previous offerings. The backgrounds are awesome
with fine attention to detail and multiple levels of scrolling, along
with an area on the rooftop that took my breath away. Top this off
with silky-smooth animation and astonishing bosses and you have the
best looking game I have played on this system. The enemies even
animate well, with cool death animations ranging from crumbling bones
to collapsing in flame. I am convinced that Castlevania protagonists
should always wear capes (for tradition AND because it looks so
cool). The stylish character artwork during the conversations is also
very appealing.
The big complaint about Harmony of Dissonance was the
tunes, which is bitterly ironic considering the title to the game. A
nice variety of mostly upbeat songs populate Aria’s areas, and most of
them complement each section very appropriately. Overall, it isn’t a
phenomenal soundtrack, but everything fits well. The sound effects
are definitely worth a mention here. Everything is heard, from the
creaking doors to shattering candlesticks to crumbling bones. The
sound effects are subtle but excellent.
Highs:
-
Engaging soul system extends gameplay without feeling like an
artifice
- Amazing
graphics and animation
- Perfect
controls
- Some
glimpses of invention in the castle
Lows:
- Weak
story, futuristic theme is wasted
- Very
little innovation outside of the soul system
- Too
easy most of the time
Final Verdict:
I feel like a
kid talking about his little brother. Yeah, he’s annoying
sometimes, but I love him anyway. I railed against this game in the
beginning, and then softened up as the review went on. As I said
before, the gameplay is perfect. Couple that with amazing graphics
and atmosphere and I just can’t play killjoy with Aria of Sorrow.
There are also parts of the castle where I was genuinely intrigued,
like running into the Chronomage, or traversing certain rooms where
exiting puts you in a completely different part of the castle.
Unfortunately these moments are few and far between, and although
the gameplay has been tuned to perfection and the soul system added,
I still feel like I have played this game many times before. I
still recommend it though. Especially if this is your first foray
into GBA Castlevania territory, this is the best game in the
series. For those of you who have already played the previous GBA
offerings, you know what you’re in for.
Overall
Score: 8.0
Additional
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