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Review
By: Roger
Taylor
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| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| #
of Players: |
1-4 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
5-28-02 |
The All-Star
Baseball series gained renown on the N64 as one of, if not the,
best baseball simulation series available for any console. Last year’s
version of the game, however, featured many bugs and was actually a
step down from older versions. With All-Star Baseball 2003,
Acclaim has brought the series back to its former prominence, by
delivering a very solid baseball simulation. There are a few
problems with the game though that keep it from becoming the
definitive baseball game to own this year.

First, All-Star
Baseball 2003 features all the bells and whistles that gamers
have come to expect from a sports title, and then some. With
exhibition, season, batting practice, create-a-player, earned
baseball cards, home run derby, and the new franchise mode, ASB03
rivals even the mighty Madden series as the sports title with
the most reasons for you to keep coming back for more.
All of that
would mean nothing, though, if All-Star Baseball weren’t built on
a solid foundation with great gameplay. Thankfully, ASB is very
strong in that department. Pitching, batting, and base running are
all very realistic and rewarding. Some have complained that the
pitches come in so fast that it is almost impossible to hit them. On
the contrary, trying to hit a pitch in this game is more like how
difficult it is for a real major leaguer. In past versions of this
game I found myself dominating the computer on ‘Hard’ within two
weeks. The incredibly fast pitches, which require some luck to hit,
ensure that such mastery is impossible. Batting and pitching are
both a lot of fun, with a lot of strategy beneath the split-second
decisions. When batting you have the option to tilt the bat in order
to hit to a particular area, swing for the fences, or just go up and
hope for the best. Pitchers can have anywhere from two to five
pitches at their disposal, and also can direct the fielders to move
around to specific spots. Fielding seemed a little off though. For
one, it is very rare for the computer to hit ground balls, which is
odd, because infield fielding is arguably the most exciting part of
baseball. To add to the imperfect fielding, outfielders drop an
unrealistic number of fly balls. Base running isn’t without its
share of problems. Like in the N64 versions of the game, the button
sequences to get someone to steal, or have one runner out of two run
back...it is all unnecessarily complicated. With practice, a gamer
can get used to it, but that doesn’t excuse it. But ASB still has
the best batting and pitching interfaces of any game around. And
compared to most baseball games, the fielding and base running are
only slightly below average.
The All-Star
Baseball series has always featured great graphics, pushing the N64
to its limit two years ago. ASB03 also features nice graphics,
though it doesn’t exactly max out the GameCube’s power. Player
models are well done and the face-mapping is very sharp. Batting and
pitching animations are well done, and particularly impressive are
the breathtaking fielding plays, like having a second baseman jump
over a runner trying to break up a double play (though these are
rare). The crowd could look a little better, but overall ASB is as
pretty as any baseball game yet.
The sound in
ASB03, meanwhile, has improved marginally over previous versions of
the game. It features very realistic sound effects and probably the
best commentary in any baseball game ever released. There are even a
few nice touches, like fans yelling things from the stands, and the
announcers talking about things not related to the game when you
take too long, just like in real life when the commentators talk
about their personal lives in between pitches of the unbearably slow
Mets pitcher Pedro Astascio. The music on the menu screens and the
organ music during the game are both well done as well.
The features
mentioned earlier ensure that gamers will be coming back to ASB03
for a long time. And unless you need to have the most
up-to-date rosters, this version of All-Star Baseball should tide
you over for a couple of years. Though it must be noted at this
point that if you want to use either the season or franchise modes,
you must purchase a third party memory card (or wait a few months
for Nintendo’s larger memory card) since the game takes up far
more space than is available on a standard Memory Card 59. As with
most sports games these days, this drives the price up dramatically.
It’s a shame that developers can’t squeeze more information onto
a smaller memory unit.
Highs:
- Great sound
and graphics
- Realistic
gameplay
- A few touches
that give it personality
- Best pitching
and batting interface in any game
Lows:
- Takes up FAR too much
space on the memory card.
- Fielding and base
running still need some work.
Final Verdict:
All-Star
Baseball 2003 is a very solid baseball simulation. If you only
own a GameCube, ASB is certainly the way to go this year for your
baseball fix. But if you own multiple systems make sure to measure
this one up against the competition first before purchasing.
Overall Score:
8.3
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