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Review
By: Adrian V.
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Strategy |
| ESRB: |
Everyone |
| Date
Posted: |
11-23-01 |
I think you see
my point.
What’s also
bad about this game is just how long it freakin’ takes. I don’t
mean to say that I want games to be shorter, not by a long shot. If
it were a choice between games never being short and being the fat
kid I mentioned earlier, I only have one question for you: Have you
met my good friend Betty Crocker? She is one sweet talker.
No, what I mean
is that this is a portable game, and it goes on longer than a lot of
console games out there now. And this wouldn’t be so bad, if it
weren’t for the fact that there is absolutely no reward. No
ending worth watching, no extra units unlocked...not even a ‘Hey,
great job kid!’. Oh wait, they do give you something at the
end. They let you do it again.
Here’s why
this is a problem. The whole point of a handheld game is to provide
entertainment where your normal methods of entertainment are
unavailable. Naturally, you could crack a damn book, but that’s
neither here nor there. What is here, and frequently there,
if I may be so bold, is the unwavering knowledge that if I wanted a
good story, or an incredibly in-depth gaming experience, I’d go
home and play Tail of the Sun. I mean Shenmue. But if you give me a
portable game with a load of missions and hours upon hours of gaming
to wade through, at some point, I’m betting that I’ll make it
home. Once there, I have two choices; I can either turn off the
Gameboy and finally finish Colony Wars, or I can sit in my living
room and try to forget that I’m staring at a screen 1/10th
the size of my television on a system I bought for when I wasn’t
able to use the television. Maybe it’s me, but going a few
laps around Bowser’s Castle seems to possess a delineated sense of
finality more appropriate to the medium. I can run the last
race...or not. I’m fine either way. Unless, of course, that Kong
bastard has red-shelled me too many times on the Cheese Land course,
and then it’s all about the sweet, deadly taste of revenge. And
woe is anyone who dares mention "We’re here, you can turn
that off."

I guess I’m
saying that Advance Wars asks you to invest a lot of time and effort
into a sub-category of gaming (handheld titles) that traditionally
aren’t the destination for your sacrifices, and then fails to
thank you for the donation. What a prick.
I’m going to
wrap this up by saying that there are many people for whom the
journey is the payoff, not the destination. To those people, I would
suggest they test that theory and take a trip from one of our nation’s
coasts to the other, on a bus, and let me know how their Jedi
Master, make-lemons-into-lemonade, late Sixties rhetoric looks in
the cold light of diesel fumes, flat tires and loud children.
But I guess that’s
exactly why they made Gameboys, now isn’t it?
If you happen to
be one of these wackos, and you can take a break from listening to
Dylan blow in the wind, then Advance Wars is more than adequate for
your gaming needs. Loads of Campaign missions, and even more single
player War Room missions, (where you are able to play as any of the
CO’s you’ve unlocked while playing the Campaign) an infinitely
replayable Multiplayer feature and the ability to create and save up
to three maps of your own are ample testament to that fact. Of
course, all the maps you play in the War Room and Multiplayer need
to be purchased with coins you’ve earned by beating the Campaign
missions (and later the War Room missions) so the longevity of this
title begins to tower into the stratosphere. Also, let’s not
forget that certain conditions must be met during the course of a
campaign just to allow you the honor of buying a CO to use in the
War Room maps. You could be here for months. Still won’t get a
decent ending though.
As for myself, I
found the limited number of units, the lack of mission variation and
the pathetic payoff to be excruciatingly unpleasant until I realized
that I had spent well over twenty hours playing the freakin’ game.
That’s when I had to admit that even with it’s limitations,
Advance Wars is worth nearly every penny you spend on it. Unless of
course you own GT Advance. You guys aren’t allowed to buy games
anymore. Go ride a bike.
Highs:
- Loads and
loads of maps, missions and multiplayer to keep you busy.
- Just enough
depth to provide a challenge without bogging you down in
minutiae.
- Acceptable
tunes and animations.
Lows:
- Depending on
your taste, almost everything in the ‘Highs’ can become
nauseatingly repetitious. The battle animations were the first
casualty for me. Add that to the ‘Highs’ list. Can turn
off battle animations. Yeah, that about covers it.
Final Verdict:
While there are
a mountain of challenges to complete, they all begin to blend
together after a while. A situation made even more venomous by
having all your efforts to complete the campaign boiled down into a
single rank (E~S, with E being the worst) they throw at you like the
thrift-store second-place ribbon at your elementary school pottery
competition. Yeah, you earned it, but obviously your efforts weren’t
appreciated enough to warrant some fanfare. Maybe your lung-shaped
ashtray was just a little too cerebral for the oral-care deficient
heathens that felt little Timmy’s bowl he made with
his fist was actually first-place material. Next year,
I guess you should try sticking the clay down your shorts and
claiming you’re doing a performance-art pottery rendition of John
Holmes’ Greatest Hits and see if that gets
their attention!!
Or maybe I just
need to get out more.
Overall Score:
8.5
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