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Review
By: Siou
Choy
|
| Developer: |
Ubi
Soft |
| Publisher: |
Ubi
Soft |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
10-2-02 |
Fans of Batman:
The Animated Series should be glad to know that Ubi Soft has
chosen to resurrect the popular series in their new (if inexplicably
titled) GameCube entry: Batman: Vengeance (I guess the word
"vengeance", while completely irrelevant to the game
itself, has been deemed scary enough to resonate with post-millenial
culture and appeal to the desired marketing demographic). The game
features many of the voice actors from the show and retains the show’s
trademark blocky, cartoonish animation style, despite being in 3D.

In Batman:
Vengeance, you’re given the chance to be the Dark Knight
himself – at least for a few hours. It starts off with a rescue of
a mysterious girl named Mary. She informs Batman that her son has
been kidnapped and it’s up to the "world’s greatest
detective" to unravel the mystery with the aid of Batgirl
(sorry, BG fans, she isn’t playable). Along the way you’ll have
to deal with the Joker, Harley Quinn, Mr. Freeze, Poison Ivy and
countless henchmen of the nondescript and faceless sort that all
insane master criminals seem to be continually surrounded with.
Of course, being
Batman means you get to wield his weapons and vehicles as well: all
or most of the more famous utilities from his seemingly bottomless
batbelt can be utilized, including batarangs, flash bombs, remote
charges, nets, batlauncher, batgrapple, and the ever useful (if all
too scarce) handcuffs. Use of these items is tough to get a handle
on at first, with the switch between views becoming something of an
issue in situations where, for example, you’re trying to throw
something, and being attacked from behind at the same time.
Most levels demand
their goals be completed in a precise fashion (and don’t you dare
deviate a fraction from the expected behavior), which naturally
makes the game far more linear and derivative (not to mention lazily
designed) than desired. Perhaps I would rather throw batarangs or
remote charges on Mr. Freeze himself, instead of planting countless
remote charges on the moving objects above Mr. Freeze and pray that
he walks under them so that I can blow them up and have them come
crashing down on him. The game had to have been designed by a
right winger – "there’s only one right answer, dammit, and
you can’t get the same results as I do doing it differently than I
do!". As anyone of any intelligence is well aware, this sort of
argument is crap, as is the game design on Batman: Vengeance.
Grow up, people, there’s a big world out there waiting for ya.
Driving the
batmobile and the batplane is more of a chore than adventure. The
sad part, naturally, is that you spend most of the game doing this,
with only a small portion devoted to the fun stuff like fighting the
big guns (or even beating on thugs) or my favorite part, where you
fight your way through a moving train. The (endless, constant)
missions that involve the Batplane and Batmobile are taken straight
from the pages of every bad racing and flying game you’ve ever
played - you know, the ones where you spend more time hitting
objects that get in your way than actually driving or flying.

The fact of the
matter is, all the money and effort put into Batman: Vengeance
went into licensing the character likenesses and designs from Warner
Bros. and DC, and in getting some of the actual voice actors from
the series to make their all-too-brief appearances in the course of
this otherwise painful and poorly designed excuse for a game.
Somewhere between 65% and 80% of the total gametime is devoted to extremely
long, difficult to navigate chases involving the batplane (which has
all the maneuverability of a flying tractor trailer), batmobile
(which moves with all the speed of a U-Haul), or ludicrous jumping
exercises (and I won’t even mention the absurd freefall to save
Harley in the first "episode"). Best of all, several of
these "chases" involve multiple checkpoints (we’re
talking in the realm of 10-12 here, not the 2 or 3 you might
expect), which even without a single error/restart (a highly
unlikely proposition, given the maneuverability and speed of the
vehicles in question) should take in the realm of 5 minutes playing
time per mission. The rest of the game is devoted to silly jumping,
sneaking, and sliding scenarios through areas populated by armed
henchmen who shoot at you from a distance while you’re attempting
to navigate your way through – in other words, they blew their
load on licensing, and then took the cheapest, fastest, laziest way
out imaginable with the rest. In effect, there’s less than a half
hour of the kind of gameplay fans are buying the damn thing for –
the rest is bargain basement-quality padding. Cute graphics; it’s
nice to look at and listen to (just like you’re living out an
episode of the series!); but the torments of hell to endure in
respects to actual gameplay. If you’re a fan, you’ll love it. If
not, stay away. Stay far away.
Highs:
-
it’s based on Batman:
The Animated Series, and it’s got some of the more popular bad
guys. How can you go wrong?
-
nice graphics and
familiar voices capture the feel of the series perfectly
-
well, it’s
definitely the best Batman video game I’ve seen in a long time,
for what that’s worth…
Lows:
-
switching between
first and third person is tough to get a handle on, to say the least
-
if this is any
indication of what it would be like, I could do without ever flying
the Batplane (Bat-Tank?) or driving the Batmobile (Bat-Mack truck?)
-
completely asinine
missions and tasks (and a hell of a lot of mindless jumping, the
bane of gamers everywhere) take away from the fun.
-
it’s too short!
Final Verdict:
If you were a fan
of Batman: The Animated Series, you’ll want to pick up this
game, regardless of my warnings. You might be tempted to pick it up
even if you weren’t a fan – after all, Batman’s cool (as are
the Joker and Poison Ivy). Hell, even Mr. Freeze isn’t too
lame. But gameplay? Best look elsewhere…
Overall Score:
6.0 (7.0 for graphics, 2.5 for gameplay)
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