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Review
By: Siou
Choy
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| Developer: |
AM2 |
| Publisher: |
Sega |
| #
of Players: |
1-4 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory Card |
| Date
Posted: |
7-8-03 |
Forget about the extreme sports thing: like tattoos
and piercings, that’s all played out. No (and somewhat
surprisingly), if you’re to go by what’s being offered by the major
players, it seems like volleyball games (of all things) are
the hot ticket of late. With one game after another on their way to
your local retailer’s shelves, it may be easy to overlook Sega’s
Beach Spikers for the GameCube in favor of more over hyped
entries such as DOA: Xtreme Beach Volleyball, Outlaw
Volleyball or several other games set for later release. While
lacking the appeal of genre favorites bouncing around semi-clothed
(“ooh, that Ayane is hot…pant pant”), it’s a solid
entry that should tide the overactive hormone crowd over till more
flashy entries arrive (or drop to reasonable prices).

There’s no question that Beach Spikers is a nice looking game.
The graphics are top notch, and the animation runs smoothly
throughout. Let’s face facts: all you horny guys are picking up these
games for the three-steps-removed sex appeal of well toned virtual
girls; and the folks at AM2 don’t fail to deliver the goods.
The place where Beach Spikers really shines is in its
multiplayer mode. Up to 4 people can play, and with tongue planted
firmly in cheek, all the pseudo-beach bunny cheesiness can become
pretty damn addictive.
The arcade mode proves a bit of a disappointment, as while you’re
forced to control both members of your team, the computer tends to
switch you automatically (and without warning) to the player closest
to the ball. Needless to say, what the computer considers the closest
teammate isn’t always what you may consider the closest
teammate, leading you to react as if you were in one spot, only to
find that you suddenly are in control of another instead...
World Tour mode allows you work your way through volleyball league
rankings on your way to number one. In keeping with current sports
game trends, you’re able to customize your player’s appearance and
outfits to your liking. By playing (and winning) successive matches
you earn extra “ability points”, which get allocated to your
teammate. Needless to say, she’ll need them: she starts off with none
and plays extremely poorly (think Spaz from Meatballs, and you
get a rough idea of what you’re dealing with here). Gradually you’ll
see an improvement, as you rack up the matches and points.
There is an odd cutscene that pops up in the middle of each match
during the World Tour: When you change court sides you’re given the
option to “praise”, “encourage”, “reprimand”, or “do nothing” in an
attempt to raise your teamwork percentage. Counter-logically, the
computer appears to choose, entirely at random, which option will
raise the percentage. Since your partner starts out playing rather
pathetically, you might assume that any slight improvement would merit
praise. However, if you do so, she will tell you “not to lie to
(her)” and her percentage will drop. Encouragement likewise appears
to change nothing, while reprimands drop her percentage even more. So
don’t ask me what the hell you’re supposed to do here – Missouri mules
are more manageable than your virtual World Tour partner. My best
advice: punt and hope for the best. You can’t do any worse than if
you approach this whole scenario with logic and precision.
Irrespective of the mode you play in, gameplay runs fairly smoothly
throughout. The girls move about the court reasonably well, but don’t
appear capable of grasping the concept of moving around or jumping
over a fallen teammate, which results in a lot of easy points for the
opposing team.
Included in the game is a decent, if imperfect tutorial mode that
helps you get into the swing of things. While a trifle repetitive,
this mode proves rather helpful in teaching the newbie the basics of
gameplay, particularly in regards to blocking.
There are also three “mini-games” in Beach Spikers:
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The pointless and nonsensical Beach Flags, wherein
you run a few feet and (get this) slide baseball-style in the
hot sand (remember, these are trim young girls in skimpy
bikinis we’re talking about) to grab a flag. Doubtless this one
will prove a real treat for the S&M freak or revenge-obsessed
psoriasis victim among us; the rest should steer clear.
-
Beach Countdown is the only one of any real amusement
value, as the standard issue volleyball is replaced with some sort
of expanding bomb, which increases (and times down) with each
successive volley, until its eventual explosion, blowing craters in
the beach and causing the losers to stagger and fall just like
barflies at closing time. If you’ve ever wished that volleyball
game just down the beach from you would move straight to Normandy,
circa 1944, here’s where you get your wish.
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And last (if not least, given the absurdism and
brevity of Beach Flags), we have the bizarre “Beach P.K.”. What the
hell that means, I don’t know. In fact, I don’t think the
developers know, given their great explanation (and I quote): “Play
in a P.K. Shootout, volleyball style”. Yeah, like this is
supposed to mean anything to the rest of the world. What the hell
is “P.K.” supposed to stand for? Somebody’s girlfriend’s initials?
Some new acronym for intercourse popular among high school freshmen
in Spudunk, Iowa? “Don’t P.K. your nose in public?” The manual
offers no light on this earthshaking, yet strangely disturbing
subject. According to the manual (et seq.): “Each player takes
turns attacking the opponent’s goal (court), while the other player
defends it. When attacking, the CPU will toss the ball, so watch
the power gauge and attack to drop the ball into the opponent’s
goal. When defending, try to keep the ball from dropping within the
goal by blocking or receiving. The game is played in a best of 5
rounds, but will continue into sudden death rounds when the winner
is not decided.” Uh-huh. Sounds like regular old volleyball to
me. Whatever, AM2…(and what the hell is that supposed to
stand for, may I inquire? Something obliquely connected to the “P.K.”
mystery? Whatever…)
The sound in Beach Spikers could use some work. The announcer
proves a tad too enthusiastic for my taste, gleefully shouting “YOU
LOSE!” each time you do so, or “fantastic!” at inappropriate (and
wholly average) points in gameplay. While this appears to be a bit of
a trend among newer Japanese origin arcade games (anybody remember the
annoying prick from Dance Dance Revolution?), this becomes a
real irritation during the World Tour mode, as, to be quite blunt,
your partner sucks; which causes one to lose far too many games,
regardless of one’s personal best efforts or skill level. Even the
voiceover that plays during menus becomes grating with repeated
exposure. A dementedly chipper “Thank you! Enjoy the game!” sounds
like something the clown who gives you the fudge sundae when you asked
for a small fry at McDonalds would blurt out. It just comes off
awkward in the course of a take-home console game, and the incessant
repetition every time you access the menu just starts to piss you off
after a while. Likewise, it would have been nice if they could have
programmed the announcer to have more responses than “fantastic!”
every time you set a volley (with no relation whatsoever to how well
said volley actually plays out). Additionally, you very rarely hear
the girls talk in the game (even during cutscenes). Regardless of
your feelings on game music and effects, Beach Spikers’ limited
palette of sound bites and uninspired soundtrack will leave you
rushing to cut the sound and pop in a CD instead.
Beach Spikers
is without a doubt an arcade based volleyball game. The action is
fast and fun, rather than the slower (if perhaps more involving)
simulation style of console-origin sports games. While there are
certainly a few bugs to be worked out, if taken for what it is,
Beach Spikers is a fluffy bit of amusement to pass the time when
friends drop by for a spell. Its very straightforwardness finds it
lacking somewhat in extended replay value (nobody’s going to sit there
for days playing this one solo), but as a one-on-one alternative to
the standard fighter or shooter, Beach Spikers holds its own.
And of course, guys (nudge nudge), there’s also the T&A factor. Who
would have thought bits and bytes of binary code could look so good?
Highs:
-
Amusing and diverting in multiplayer mode
-
Nice graphics
-
Beach Countdown mini game is a rip, and a welcome
break from the standard proceedings (particularly when your
partner is killing you on the World Tour).
Lows:
-
Arcade mode’s computer-directed automatic switching
of player to what it feels is the closest one to the ball proves
rather jarring and causes far more mistakes than if wholly
manually controlled.
-
Unimaginative music and annoying voiceovers
-
Not a lot to hold your interest as a solo
entertainment
Final Verdict:
Not a bad package, if you find it for $20 or less.
While it definitely has its merits, both graphically and in terms of
gameplay, ultimately, Beach Spikers is nothing more than a
holdover for those waiting on a DOA X price drop or Outlaw
Volleyball release. There’s plenty to enjoy here, particularly
in terms of eye candy for the virtual girl-obsessed, but overall, a
superbly average bit of fluff to pull out for a few rounds with your
pals. Nice looking but empty and without any lasting value (like
the girls you wish you could pick up on the club scene). The sign
says “welcome to Hollywood”, folks. Your choice whether to get off
or wait till the next stop.
Overall
Score: 7.0
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